rextimmy
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5a933c00d3
Removed old fixed function code from GFX.
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4 ani în urmă |
Areloch
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 ani în urmă |
Areloch
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c283295f22
Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development
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6 ani în urmă |
AzaezelX
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57ee1882fa
strip out unused pixspecular to cut down on sources of confusion
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6 ani în urmă |
Areloch
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39f86d8c30
asdasd
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7 ani în urmă |
Marc Chapman
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d4c2eeea98
Selection Highlighting
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8 ani în urmă |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
James Urquhart
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3496c549b5
Hardware Skinning Support
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10 ani în urmă |
Daniel Buckmaster
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014b566014
Merge remote-tracking branch 'gg/development-3.6' into development
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10 ani în urmă |
Azaezel
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a4adf28ef5
mVertexFormat validation fix
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10 ani în urmă |
Azaezel
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c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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10 ani în urmă |
Thomas Fischer
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688e54cb43
fixed pointer problems and guard in material files
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12 ani în urmă |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |