Commit History

Author SHA1 Message Date
  rextimmy 5a933c00d3 Removed old fixed function code from GFX. 4 years ago
  Areloch 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 years ago
  Areloch c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development 6 years ago
  AzaezelX 57ee1882fa strip out unused pixspecular to cut down on sources of confusion 6 years ago
  Areloch 39f86d8c30 asdasd 7 years ago
  Marc Chapman d4c2eeea98 Selection Highlighting 8 years ago
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
  James Urquhart 3496c549b5 Hardware Skinning Support 10 years ago
  Daniel Buckmaster 014b566014 Merge remote-tracking branch 'gg/development-3.6' into development 10 years ago
  Azaezel a4adf28ef5 mVertexFormat validation fix 10 years ago
  Azaezel c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 10 years ago
  Thomas Fischer 688e54cb43 fixed pointer problems and guard in material files 12 years ago
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 years ago