Commit Verlauf

Autor SHA1 Nachricht Datum
  rextimmy 5a933c00d3 Removed old fixed function code from GFX. vor 4 Jahren
  Areloch 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development vor 6 Jahren
  Areloch c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development vor 6 Jahren
  AzaezelX 57ee1882fa strip out unused pixspecular to cut down on sources of confusion vor 6 Jahren
  Areloch 39f86d8c30 asdasd vor 7 Jahren
  Marc Chapman d4c2eeea98 Selection Highlighting vor 8 Jahren
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
  James Urquhart 3496c549b5 Hardware Skinning Support vor 10 Jahren
  Daniel Buckmaster 014b566014 Merge remote-tracking branch 'gg/development-3.6' into development vor 10 Jahren
  Azaezel a4adf28ef5 mVertexFormat validation fix vor 10 Jahren
  Azaezel c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. vor 10 Jahren
  Thomas Fischer 688e54cb43 fixed pointer problems and guard in material files vor 12 Jahren
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren