Brian Roberts a304198abb Merge pull request #930 from Azaezel/alpha402/fixORMChanMap 2 years ago
..
baseMatInstance.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
baseMatInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 years ago
baseMaterialDefinition.h ff4b025c2c adds alphatest shadows for translucent objects 5 years ago
customMaterialDefinition.cpp 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 years ago
customMaterialDefinition.h 7dbfe6994d Engine directory for ticket #1 13 years ago
customShaderBindingData.h 5f59ebbacc uninitialized variables-materials 5 years ago
matInstance.cpp 5a933c00d3 Removed old fixed function code from GFX. 4 years ago
matInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 years ago
matInstanceHook.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
matInstanceHook.h 7dbfe6994d Engine directory for ticket #1 13 years ago
matStateHint.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
matStateHint.h 7dbfe6994d Engine directory for ticket #1 13 years ago
matTextureTarget.cpp dca2dc0074 Implementation of guiRenderTargetVizCtrl 5 years ago
matTextureTarget.h dca2dc0074 Implementation of guiRenderTargetVizCtrl 5 years ago
materialDefinition.cpp 4c50270e25 fix orm vs single channel mapping 2 years ago
materialDefinition.h 4c50270e25 fix orm vs single channel mapping 2 years ago
materialFeatureData.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
materialFeatureData.h 7dbfe6994d Engine directory for ticket #1 13 years ago
materialFeatureTypes.cpp 0c7811bd1a shift pbrconfig to ORM 5 years ago
materialFeatureTypes.h 0c7811bd1a shift pbrconfig to ORM 5 years ago
materialList.cpp 438e6cbb3c fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter 4 years ago
materialList.h 7dbfe6994d Engine directory for ticket #1 13 years ago
materialManager.cpp d23ee397e6 adds wetness 2 years ago
materialManager.h d23ee397e6 adds wetness 2 years ago
materialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
miscShdrDat.h 3496c549b5 Hardware Skinning Support 9 years ago
processedCustomMaterial.cpp d23ee397e6 adds wetness 2 years ago
processedCustomMaterial.h 7dbfe6994d Engine directory for ticket #1 13 years ago
processedMaterial.cpp 1940becb2d Compilation fixes for C++20 2 years ago
processedMaterial.h 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 years ago
processedShaderMaterial.cpp d23ee397e6 adds wetness 2 years ago
processedShaderMaterial.h d23ee397e6 adds wetness 2 years ago
sceneData.h c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development 6 years ago
shaderData.cpp 02541ab1f9 shader hooks and gen cleanups 7 years ago
shaderData.h d23ee397e6 adds wetness 2 years ago
shaderMaterialParameters.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
shaderMaterialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago