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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "platform/platform.h"
- #include "materials/shaderMaterialParameters.h"
- #include "console/console.h"
- //
- // ShaderMaterialParameters
- //
- ShaderMaterialParameterHandle::ShaderMaterialParameterHandle(const String& name)
- {
- VECTOR_SET_ASSOCIATION( mHandles );
- mName = name;
- }
- ShaderMaterialParameterHandle::ShaderMaterialParameterHandle(const String& name, Vector<GFXShader*>& shaders)
- {
- VECTOR_SET_ASSOCIATION( mHandles );
- mName = name;
- mHandles.setSize(shaders.size());
- for (U32 i = 0; i < shaders.size(); i++)
- mHandles[i] = shaders[i]->getShaderConstHandle(name);
- }
- ShaderMaterialParameterHandle::~ShaderMaterialParameterHandle()
- {
- }
- S32 ShaderMaterialParameterHandle::getSamplerRegister( U32 pass ) const
- {
- AssertFatal( mHandles.size() > pass, "ShaderMaterialParameterHandle::getSamplerRegister - out of bounds" );
- return mHandles[pass]->getSamplerRegister();
- }
- //
- // ShaderMaterialParameters
- //
- ShaderMaterialParameters::ShaderMaterialParameters()
- : MaterialParameters()
- {
- VECTOR_SET_ASSOCIATION( mBuffers );
- }
- ShaderMaterialParameters::~ShaderMaterialParameters()
- {
- releaseBuffers();
- }
- void ShaderMaterialParameters::setBuffers(Vector<GFXShaderConstDesc>& constDesc, Vector<GFXShaderConstBufferRef>& buffers)
- {
- mShaderConstDesc = constDesc;
- mBuffers = buffers;
- }
- void ShaderMaterialParameters::releaseBuffers()
- {
- for (U32 i = 0; i < mBuffers.size(); i++)
- {
- mBuffers[i] = NULL;
- }
- mBuffers.setSize(0);
- }
- U32 ShaderMaterialParameters::getAlignmentValue(const GFXShaderConstType constType)
- {
- if (mBuffers.size() > 0)
- return mBuffers[0]->getShader()->getAlignmentValue(constType);
- else
- return 0;
- }
- #define SHADERMATPARAM_SET(handle, f) \
- AssertFatal(handle, "Handle is NULL!" ); \
- AssertFatal(handle->isValid(), "Handle is not valid!" ); \
- AssertFatal(dynamic_cast<ShaderMaterialParameterHandle*>(handle), "Invalid handle type!"); \
- ShaderMaterialParameterHandle* h = static_cast<ShaderMaterialParameterHandle*>(handle); \
- AssertFatal(h->mHandles.size() == mBuffers.size(), "Handle length differs from buffer length!"); \
- for (U32 i = 0; i < h->mHandles.size(); i++) \
- { \
- GFXShaderConstHandle* shaderHandle = h->mHandles[i]; \
- if (shaderHandle->isValid()) \
- mBuffers[i]->set(shaderHandle, f); \
- }
- void ShaderMaterialParameters::set(MaterialParameterHandle* handle, const F32 f)
- {
- SHADERMATPARAM_SET(handle, f);
- }
- void ShaderMaterialParameters::set(MaterialParameterHandle* handle, const Point2F& fv)
- {
- SHADERMATPARAM_SET(handle, fv);
- }
- void ShaderMaterialParameters::set(MaterialParameterHandle* handle, const Point3F& fv)
- {
- SHADERMATPARAM_SET(handle, fv);
- }
- void ShaderMaterialParameters::set(MaterialParameterHandle* handle, const Point4F& fv)
- {
- SHADERMATPARAM_SET(handle, fv);
- }
- void ShaderMaterialParameters::set(MaterialParameterHandle* handle, const PlaneF& fv)
- {
- SHADERMATPARAM_SET(handle, fv);
- }
- void ShaderMaterialParameters::set(MaterialParameterHandle* handle, const LinearColorF& fv)
- {
- SHADERMATPARAM_SET(handle, fv);
- }
- void ShaderMaterialParameters::set(MaterialParameterHandle* handle, const S32 f)
- {
- SHADERMATPARAM_SET(handle, f);
- }
- void ShaderMaterialParameters::set(MaterialParameterHandle* handle, const Point2I& fv)
- {
- SHADERMATPARAM_SET(handle, fv);
- }
- void ShaderMaterialParameters::set(MaterialParameterHandle* handle, const Point3I& fv)
- {
- SHADERMATPARAM_SET(handle, fv);
- }
- void ShaderMaterialParameters::set(MaterialParameterHandle* handle, const Point4I& fv)
- {
- SHADERMATPARAM_SET(handle, fv);
- }
- void ShaderMaterialParameters::set(MaterialParameterHandle* handle, const AlignedArray<F32>& fv)
- {
- SHADERMATPARAM_SET(handle, fv);
- }
- void ShaderMaterialParameters::set(MaterialParameterHandle* handle, const AlignedArray<Point2F>& fv)
- {
- SHADERMATPARAM_SET(handle, fv);
- }
- void ShaderMaterialParameters::set(MaterialParameterHandle* handle, const AlignedArray<Point3F>& fv)
- {
- SHADERMATPARAM_SET(handle, fv);
- }
- void ShaderMaterialParameters::set(MaterialParameterHandle* handle, const AlignedArray<Point4F>& fv)
- {
- SHADERMATPARAM_SET(handle, fv);
- }
- void ShaderMaterialParameters::set(MaterialParameterHandle* handle, const AlignedArray<S32>& fv)
- {
- SHADERMATPARAM_SET(handle, fv);
- }
- void ShaderMaterialParameters::set(MaterialParameterHandle* handle, const AlignedArray<Point2I>& fv)
- {
- SHADERMATPARAM_SET(handle, fv);
- }
- void ShaderMaterialParameters::set(MaterialParameterHandle* handle, const AlignedArray<Point3I>& fv)
- {
- SHADERMATPARAM_SET(handle, fv);
- }
- void ShaderMaterialParameters::set(MaterialParameterHandle* handle, const AlignedArray<Point4I>& fv)
- {
- SHADERMATPARAM_SET(handle, fv);
- }
- void ShaderMaterialParameters::set(MaterialParameterHandle* handle, const MatrixF& mat, const GFXShaderConstType matrixType)
- {
- if ((!handle) || !handle->isValid())
- return;
- AssertFatal(dynamic_cast<ShaderMaterialParameterHandle*>(handle), "Invalid handle type!");
- ShaderMaterialParameterHandle* h = static_cast<ShaderMaterialParameterHandle*>(handle);
- AssertFatal(h->mHandles.size() == mBuffers.size(), "Handle length differs from buffer length!");
- for (U32 i = 0; i < h->mHandles.size(); i++)
- {
- GFXShaderConstHandle* shaderHandle = h->mHandles[i];
- if (shaderHandle && shaderHandle->isValid())
- mBuffers[i]->set(shaderHandle, mat, matrixType);
- }
- }
- void ShaderMaterialParameters::set(MaterialParameterHandle* handle, const MatrixF* mat, const U32 arraySize, const GFXShaderConstType matrixType)
- {
- if ((!handle) || !handle->isValid())
- return;
- AssertFatal(dynamic_cast<ShaderMaterialParameterHandle*>(handle), "Invalid handle type!");
- ShaderMaterialParameterHandle* h = static_cast<ShaderMaterialParameterHandle*>(handle);
- AssertFatal(h->mHandles.size() == mBuffers.size(), "Handle length differs from buffer length!");
- for (U32 i = 0; i < h->mHandles.size(); i++)
- {
- GFXShaderConstHandle* shaderHandle = h->mHandles[i];
- if (shaderHandle && shaderHandle->isValid())
- mBuffers[i]->set(shaderHandle, mat, arraySize, matrixType);
- }
- }
- #undef SHADERMATPARAM_SET
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