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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "core/strings/stringFunctions.h"
- #include "core/frameAllocator.h"
- #include "math/mMatrix.h"
- #include "console/console.h"
- #include "console/enginePrimitives.h"
- #include "console/engineTypes.h"
- const MatrixF MatrixF::Identity( true );
- // idx(i,j) is index to element in column i, row j
- void MatrixF::transposeTo(F32 *matrix) const
- {
- matrix[idx(0,0)] = m[idx(0,0)];
- matrix[idx(0,1)] = m[idx(1,0)];
- matrix[idx(0,2)] = m[idx(2,0)];
- matrix[idx(0,3)] = m[idx(3,0)];
- matrix[idx(1,0)] = m[idx(0,1)];
- matrix[idx(1,1)] = m[idx(1,1)];
- matrix[idx(1,2)] = m[idx(2,1)];
- matrix[idx(1,3)] = m[idx(3,1)];
- matrix[idx(2,0)] = m[idx(0,2)];
- matrix[idx(2,1)] = m[idx(1,2)];
- matrix[idx(2,2)] = m[idx(2,2)];
- matrix[idx(2,3)] = m[idx(3,2)];
- matrix[idx(3,0)] = m[idx(0,3)];
- matrix[idx(3,1)] = m[idx(1,3)];
- matrix[idx(3,2)] = m[idx(2,3)];
- matrix[idx(3,3)] = m[idx(3,3)];
- }
- bool MatrixF::isAffine() const
- {
- // An affine transform is defined by the following structure
- //
- // [ X X X P ]
- // [ X X X P ]
- // [ X X X P ]
- // [ 0 0 0 1 ]
- //
- // Where X is an orthonormal 3x3 submatrix and P is an arbitrary translation
- // We'll check in the following order:
- // 1: [3][3] must be 1
- // 2: Shear portion must be zero
- // 3: Dot products of rows and columns must be zero
- // 4: Length of rows and columns must be 1
- //
- if (m[idx(3,3)] != 1.0f)
- return false;
- if (m[idx(0,3)] != 0.0f ||
- m[idx(1,3)] != 0.0f ||
- m[idx(2,3)] != 0.0f)
- return false;
- Point3F one, two, three;
- getColumn(0, &one);
- getColumn(1, &two);
- getColumn(2, &three);
- if (mDot(one, two) > 0.0001f ||
- mDot(one, three) > 0.0001f ||
- mDot(two, three) > 0.0001f)
- return false;
- if (mFabs(1.0f - one.lenSquared()) > 0.0001f ||
- mFabs(1.0f - two.lenSquared()) > 0.0001f ||
- mFabs(1.0f - three.lenSquared()) > 0.0001f)
- return false;
- getRow(0, &one);
- getRow(1, &two);
- getRow(2, &three);
- if (mDot(one, two) > 0.0001f ||
- mDot(one, three) > 0.0001f ||
- mDot(two, three) > 0.0001f)
- return false;
- if (mFabs(1.0f - one.lenSquared()) > 0.0001f ||
- mFabs(1.0f - two.lenSquared()) > 0.0001f ||
- mFabs(1.0f - three.lenSquared()) > 0.0001f)
- return false;
- // We're ok.
- return true;
- }
- // Perform inverse on full 4x4 matrix. Used in special cases only, so not at all optimized.
- bool MatrixF::fullInverse()
- {
- Point4F a,b,c,d;
- getRow(0,&a);
- getRow(1,&b);
- getRow(2,&c);
- getRow(3,&d);
- // det = a0*b1*c2*d3 - a0*b1*c3*d2 - a0*c1*b2*d3 + a0*c1*b3*d2 + a0*d1*b2*c3 - a0*d1*b3*c2 -
- // b0*a1*c2*d3 + b0*a1*c3*d2 + b0*c1*a2*d3 - b0*c1*a3*d2 - b0*d1*a2*c3 + b0*d1*a3*c2 +
- // c0*a1*b2*d3 - c0*a1*b3*d2 - c0*b1*a2*d3 + c0*b1*a3*d2 + c0*d1*a2*b3 - c0*d1*a3*b2 -
- // d0*a1*b2*c3 + d0*a1*b3*c2 + d0*b1*a2*c3 - d0*b1*a3*c2 - d0*c1*a2*b3 + d0*c1*a3*b2
- F32 det = a.x*b.y*c.z*d.w - a.x*b.y*c.w*d.z - a.x*c.y*b.z*d.w + a.x*c.y*b.w*d.z + a.x*d.y*b.z*c.w - a.x*d.y*b.w*c.z
- - b.x*a.y*c.z*d.w + b.x*a.y*c.w*d.z + b.x*c.y*a.z*d.w - b.x*c.y*a.w*d.z - b.x*d.y*a.z*c.w + b.x*d.y*a.w*c.z
- + c.x*a.y*b.z*d.w - c.x*a.y*b.w*d.z - c.x*b.y*a.z*d.w + c.x*b.y*a.w*d.z + c.x*d.y*a.z*b.w - c.x*d.y*a.w*b.z
- - d.x*a.y*b.z*c.w + d.x*a.y*b.w*c.z + d.x*b.y*a.z*c.w - d.x*b.y*a.w*c.z - d.x*c.y*a.z*b.w + d.x*c.y*a.w*b.z;
- if (mFabs(det)<0.00001f)
- return false;
- Point4F aa,bb,cc,dd;
- aa.x = b.y*c.z*d.w - b.y*c.w*d.z - c.y*b.z*d.w + c.y*b.w*d.z + d.y*b.z*c.w - d.y*b.w*c.z;
- aa.y = -a.y*c.z*d.w + a.y*c.w*d.z + c.y*a.z*d.w - c.y*a.w*d.z - d.y*a.z*c.w + d.y*a.w*c.z;
- aa.z = a.y*b.z*d.w - a.y*b.w*d.z - b.y*a.z*d.w + b.y*a.w*d.z + d.y*a.z*b.w - d.y*a.w*b.z;
- aa.w = -a.y*b.z*c.w + a.y*b.w*c.z + b.y*a.z*c.w - b.y*a.w*c.z - c.y*a.z*b.w + c.y*a.w*b.z;
- bb.x = -b.x*c.z*d.w + b.x*c.w*d.z + c.x*b.z*d.w - c.x*b.w*d.z - d.x*b.z*c.w + d.x*b.w*c.z;
- bb.y = a.x*c.z*d.w - a.x*c.w*d.z - c.x*a.z*d.w + c.x*a.w*d.z + d.x*a.z*c.w - d.x*a.w*c.z;
- bb.z = -a.x*b.z*d.w + a.x*b.w*d.z + b.x*a.z*d.w - b.x*a.w*d.z - d.x*a.z*b.w + d.x*a.w*b.z;
- bb.w = a.x*b.z*c.w - a.x*b.w*c.z - b.x*a.z*c.w + b.x*a.w*c.z + c.x*a.z*b.w - c.x*a.w*b.z;
- cc.x = b.x*c.y*d.w - b.x*c.w*d.y - c.x*b.y*d.w + c.x*b.w*d.y + d.x*b.y*c.w - d.x*b.w*c.y;
- cc.y = -a.x*c.y*d.w + a.x*c.w*d.y + c.x*a.y*d.w - c.x*a.w*d.y - d.x*a.y*c.w + d.x*a.w*c.y;
- cc.z = a.x*b.y*d.w - a.x*b.w*d.y - b.x*a.y*d.w + b.x*a.w*d.y + d.x*a.y*b.w - d.x*a.w*b.y;
- cc.w = -a.x*b.y*c.w + a.x*b.w*c.y + b.x*a.y*c.w - b.x*a.w*c.y - c.x*a.y*b.w + c.x*a.w*b.y;
- dd.x = -b.x*c.y*d.z + b.x*c.z*d.y + c.x*b.y*d.z - c.x*b.z*d.y - d.x*b.y*c.z + d.x*b.z*c.y;
- dd.y = a.x*c.y*d.z - a.x*c.z*d.y - c.x*a.y*d.z + c.x*a.z*d.y + d.x*a.y*c.z - d.x*a.z*c.y;
- dd.z = -a.x*b.y*d.z + a.x*b.z*d.y + b.x*a.y*d.z - b.x*a.z*d.y - d.x*a.y*b.z + d.x*a.z*b.y;
- dd.w = a.x*b.y*c.z - a.x*b.z*c.y - b.x*a.y*c.z + b.x*a.z*c.y + c.x*a.y*b.z - c.x*a.z*b.y;
- setRow(0,aa);
- setRow(1,bb);
- setRow(2,cc);
- setRow(3,dd);
- mul(1.0f/det);
- return true;
- }
- EulerF MatrixF::toEuler() const
- {
- const F32 * mat = m;
- EulerF r;
- r.x = mAsin(mClampF(mat[MatrixF::idx(2,1)], -1.0, 1.0));
- if(mCos(r.x) != 0.f)
- {
- r.y = mAtan2(-mat[MatrixF::idx(2,0)], mat[MatrixF::idx(2,2)]);
- r.z = mAtan2(-mat[MatrixF::idx(0,1)], mat[MatrixF::idx(1,1)]);
- }
- else
- {
- r.y = 0.f;
- r.z = mAtan2(mat[MatrixF::idx(1,0)], mat[MatrixF::idx(0,0)]);
- }
- return r;
- }
- void MatrixF::dumpMatrix(const char *caption /* =NULL */) const
- {
- U32 size = dStrlen(caption);
- FrameTemp<char> spacer(size+1);
- char *spacerRef = spacer;
- dMemset(spacerRef, ' ', size);
- spacerRef[size] = 0;
- Con::printf("%s = | %-8.4f %-8.4f %-8.4f %-8.4f |", caption, m[idx(0,0)], m[idx(0, 1)], m[idx(0, 2)], m[idx(0, 3)]);
- Con::printf("%s | %-8.4f %-8.4f %-8.4f %-8.4f |", spacerRef, m[idx(1,0)], m[idx(1, 1)], m[idx(1, 2)], m[idx(1, 3)]);
- Con::printf("%s | %-8.4f %-8.4f %-8.4f %-8.4f |", spacerRef, m[idx(2,0)], m[idx(2, 1)], m[idx(2, 2)], m[idx(2, 3)]);
- Con::printf("%s | %-8.4f %-8.4f %-8.4f %-8.4f |", spacerRef, m[idx(3,0)], m[idx(3, 1)], m[idx(3, 2)], m[idx(3, 3)]);
- }
- EngineFieldTable::Field MatrixFEngineExport::getMatrixField()
- {
- typedef MatrixF ThisType;
- return _FIELD_AS(F32, m, m, 16, "");
- }
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