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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "math/mPlaneTransformer.h"
- #include "math/mMathFn.h"
- void PlaneTransformer::set(const MatrixF& xform, const Point3F& scale)
- {
- mTransform = xform;
- mScale = scale;
- MatrixF scaleMat(true);
- F32* m = scaleMat;
- m[MatrixF::idx(0, 0)] = scale.x;
- m[MatrixF::idx(1, 1)] = scale.y;
- m[MatrixF::idx(2, 2)] = scale.z;
- mTransposeInverse = xform;
- mTransposeInverse.mul(scaleMat);
- mTransposeInverse.transpose();
- mTransposeInverse.inverse();
- }
- void PlaneTransformer::transform(const PlaneF& plane, PlaneF& result)
- {
- Point3F point = plane;
- point *= -plane.d;
- point.convolve(mScale);
- mTransform.mulP(point);
- Point3F normal = plane;
- mTransposeInverse.mulV(normal);
- result.set(point, normal);
- // mTransformPlane(mTransform, mScale, plane, &result);
- }
- void PlaneTransformer::setIdentity()
- {
- static struct MakeIdentity
- {
- PlaneTransformer transformer;
- MakeIdentity()
- {
- MatrixF defMat(true);
- Point3F defScale(1.0f, 1.0f, 1.0f);
- transformer.set(defMat, defScale);
- }
- } sMakeIdentity;
- *this = sMakeIdentity.transformer;
- }
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