mQuadPatch.cpp 2.9 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "math/mQuadPatch.h"
  23. //******************************************************************************
  24. // Quadratic spline patch
  25. //******************************************************************************
  26. QuadPatch::QuadPatch()
  27. {
  28. setNumReqControlPoints(3);
  29. }
  30. //------------------------------------------------------------------------------
  31. //------------------------------------------------------------------------------
  32. void QuadPatch::calcABC( const Point3F *points )
  33. {
  34. a = points[2] - points[1];
  35. b = points[1] - points[0];
  36. c = points[0];
  37. }
  38. //------------------------------------------------------------------------------
  39. //------------------------------------------------------------------------------
  40. void QuadPatch::submitControlPoints( SplCtrlPts &points )
  41. {
  42. Parent::submitControlPoints( points );
  43. calcABC( points.getPoint(0) );
  44. };
  45. //------------------------------------------------------------------------------
  46. //------------------------------------------------------------------------------
  47. void QuadPatch::setControlPoint( Point3F &point, S32 index )
  48. {
  49. ( (SplCtrlPts*) getControlPoints() )->setPoint( point, index );
  50. calcABC( getControlPoint(0) );
  51. }
  52. //------------------------------------------------------------------------------
  53. //------------------------------------------------------------------------------
  54. void QuadPatch::calc( F32 t, Point3F &result )
  55. {
  56. F32 t2 = t*t;
  57. result = a*t2 + b*t + c;
  58. }
  59. //------------------------------------------------------------------------------
  60. //------------------------------------------------------------------------------
  61. void QuadPatch::calc( Point3F *points, F32 t, Point3F &result )
  62. {
  63. calcABC( points );
  64. calc( t, result );
  65. }