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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "math/mQuadPatch.h"
- //******************************************************************************
- // Quadratic spline patch
- //******************************************************************************
- QuadPatch::QuadPatch()
- {
- setNumReqControlPoints(3);
- }
- //------------------------------------------------------------------------------
- //------------------------------------------------------------------------------
- void QuadPatch::calcABC( const Point3F *points )
- {
- a = points[2] - points[1];
- b = points[1] - points[0];
- c = points[0];
- }
- //------------------------------------------------------------------------------
- //------------------------------------------------------------------------------
- void QuadPatch::submitControlPoints( SplCtrlPts &points )
- {
- Parent::submitControlPoints( points );
- calcABC( points.getPoint(0) );
- };
- //------------------------------------------------------------------------------
- //------------------------------------------------------------------------------
- void QuadPatch::setControlPoint( Point3F &point, S32 index )
- {
- ( (SplCtrlPts*) getControlPoints() )->setPoint( point, index );
- calcABC( getControlPoint(0) );
- }
- //------------------------------------------------------------------------------
- //------------------------------------------------------------------------------
- void QuadPatch::calc( F32 t, Point3F &result )
- {
- F32 t2 = t*t;
- result = a*t2 + b*t + c;
- }
- //------------------------------------------------------------------------------
- //------------------------------------------------------------------------------
- void QuadPatch::calc( Point3F *points, F32 t, Point3F &result )
- {
- calcABC( points );
- calc( t, result );
- }
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