123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291 |
- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _MATHIO_H_
- #define _MATHIO_H_
- //Includes
- #ifndef _PLATFORM_H_
- #include "platform/platform.h"
- #endif
- #ifndef _STREAM_H_
- #include "core/stream/stream.h"
- #endif
- #ifndef _MMATH_H_
- #include "math/mMath.h"
- #endif
- //------------------------------------------------------------------------------
- //-------------------------------------- READING
- //
- inline bool mathRead(Stream& stream, Point2I* p)
- {
- bool success = stream.read(&p->x);
- success &= stream.read(&p->y);
- return success;
- }
- inline bool mathRead(Stream& stream, Point3I* p)
- {
- bool success = stream.read(&p->x);
- success &= stream.read(&p->y);
- success &= stream.read(&p->z);
- return success;
- }
- inline bool mathRead(Stream& stream, Point2F* p)
- {
- bool success = stream.read(&p->x);
- success &= stream.read(&p->y);
- return success;
- }
- inline bool mathRead(Stream& stream, Point3F* p)
- {
- bool success = stream.read(&p->x);
- success &= stream.read(&p->y);
- success &= stream.read(&p->z);
- return success;
- }
- inline bool mathRead(Stream& stream, Point4F* p)
- {
- bool success = stream.read(&p->x);
- success &= stream.read(&p->y);
- success &= stream.read(&p->z);
- success &= stream.read(&p->w);
- return success;
- }
- inline bool mathRead(Stream& stream, Point3D* p)
- {
- bool success = stream.read(&p->x);
- success &= stream.read(&p->y);
- success &= stream.read(&p->z);
- return success;
- }
- inline bool mathRead(Stream& stream, PlaneF* p)
- {
- bool success = stream.read(&p->x);
- success &= stream.read(&p->y);
- success &= stream.read(&p->z);
- success &= stream.read(&p->d);
- return success;
- }
- inline bool mathRead(Stream& stream, Box3F* b)
- {
- bool success = mathRead(stream, &b->minExtents);
- success &= mathRead(stream, &b->maxExtents);
- return success;
- }
- inline bool mathRead(Stream& stream, SphereF* s)
- {
- bool success = mathRead(stream, &s->center);
- success &= stream.read(&s->radius);
- return success;
- }
- inline bool mathRead(Stream& stream, RectI* r)
- {
- bool success = mathRead(stream, &r->point);
- success &= mathRead(stream, &r->extent);
- return success;
- }
- inline bool mathRead(Stream& stream, RectF* r)
- {
- bool success = mathRead(stream, &r->point);
- success &= mathRead(stream, &r->extent);
- return success;
- }
- inline bool mathRead(Stream& stream, MatrixF* m)
- {
- bool success = true;
- F32* pm = *m;
- for (U32 i = 0; i < 16; i++)
- success &= stream.read(&pm[i]);
- return success;
- }
- inline bool mathRead(Stream& stream, QuatF* q)
- {
- bool success = stream.read(&q->x);
- success &= stream.read(&q->y);
- success &= stream.read(&q->z);
- success &= stream.read(&q->w);
- return success;
- }
- inline bool mathRead(Stream& stream, EaseF* e)
- {
- bool success = stream.read( &e->mDir );
- success &= stream.read( &e->mType );
- success &= stream.read( &e->mParam[ 0 ] );
- success &= stream.read( &e->mParam[ 1 ] );
- return success;
- }
- inline bool mathRead(Stream& stream, RotationF* e)
- {
- bool success = stream.read(&e->x);
- success &= stream.read(&e->y);
- success &= stream.read(&e->z);
- success &= stream.read(&e->w);
- U32 rotType;
- success &= stream.read(&rotType);
- e->mRotationType = (RotationF::RotationTypes)rotType;
- return success;
- }
- //------------------------------------------------------------------------------
- //-------------------------------------- WRITING
- //
- inline bool mathWrite(Stream& stream, const Point2I& p)
- {
- bool success = stream.write(p.x);
- success &= stream.write(p.y);
- return success;
- }
- inline bool mathWrite(Stream& stream, const Point3I& p)
- {
- bool success = stream.write(p.x);
- success &= stream.write(p.y);
- success &= stream.write(p.z);
- return success;
- }
- inline bool mathWrite(Stream& stream, const Point2F& p)
- {
- bool success = stream.write(p.x);
- success &= stream.write(p.y);
- return success;
- }
- inline bool mathWrite(Stream& stream, const Point3F& p)
- {
- bool success = stream.write(p.x);
- success &= stream.write(p.y);
- success &= stream.write(p.z);
- return success;
- }
- inline bool mathWrite(Stream& stream, const Point4F& p)
- {
- bool success = stream.write(p.x);
- success &= stream.write(p.y);
- success &= stream.write(p.z);
- success &= stream.write(p.w);
- return success;
- }
- inline bool mathWrite(Stream& stream, const Point3D& p)
- {
- bool success = stream.write(p.x);
- success &= stream.write(p.y);
- success &= stream.write(p.z);
- return success;
- }
- inline bool mathWrite(Stream& stream, const PlaneF& p)
- {
- bool success = stream.write(p.x);
- success &= stream.write(p.y);
- success &= stream.write(p.z);
- success &= stream.write(p.d);
- return success;
- }
- inline bool mathWrite(Stream& stream, const Box3F& b)
- {
- bool success = mathWrite(stream, b.minExtents);
- success &= mathWrite(stream, b.maxExtents);
- return success;
- }
- inline bool mathWrite(Stream& stream, const SphereF& s)
- {
- bool success = mathWrite(stream, s.center);
- success &= stream.write(s.radius);
- return success;
- }
- inline bool mathWrite(Stream& stream, const RectI& r)
- {
- bool success = mathWrite(stream, r.point);
- success &= mathWrite(stream, r.extent);
- return success;
- }
- inline bool mathWrite(Stream& stream, const RectF& r)
- {
- bool success = mathWrite(stream, r.point);
- success &= mathWrite(stream, r.extent);
- return success;
- }
- inline bool mathWrite(Stream& stream, const MatrixF& m)
- {
- bool success = true;
- const F32* pm = m;
- for (U32 i = 0; i < 16; i++)
- success &= stream.write(pm[i]);
- return success;
- }
- inline bool mathWrite(Stream& stream, const QuatF& q)
- {
- bool success = stream.write(q.x);
- success &= stream.write(q.y);
- success &= stream.write(q.z);
- success &= stream.write(q.w);
- return success;
- }
- inline bool mathWrite(Stream& stream, const EaseF& e)
- {
- bool success = stream.write(e.mDir);
- success &= stream.write(e.mType);
- success &= stream.write(e.mParam[0]);
- success &= stream.write(e.mParam[1]);
- return success;
- }
- inline bool mathWrite(Stream& stream, const RotationF& e)
- {
- bool success = stream.write(e.x);
- success &= stream.write(e.y);
- success &= stream.write(e.z);
- success &= stream.write(e.w);
- success &= stream.write(e.mRotationType);
- return success;;
- }
- #endif //_MATHIO_H_
|