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- //-----------------------------------------------------------------------------
- // Copyright (c) 2014 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifdef TORQUE_TESTS_ENABLED
- #include "testing/unitTesting.h"
- #include "math/mBox.h"
- TEST(Box3F, GetOverlap)
- {
- Box3F b1(Point3F(-1, -1, -1), Point3F(1, 1, 1));
- EXPECT_EQ(b1.getOverlap(b1), b1)
- << "A box's overlap with itself should be itself.";
- Box3F b2(Point3F(0, 0, 0), Point3F(1, 1, 1));
- EXPECT_EQ(b1.getOverlap(b2), b2)
- << "Box's overlap should be the intersection of two boxes.";
- Box3F b3(Point3F(10, 10, 10), Point3F(11, 11, 11));
- EXPECT_TRUE(b1.getOverlap(b3).isEmpty())
- << "Overlap of boxes that do not overlap should be empty.";
- }
- #endif
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