123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130 |
- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "platform/platform.h"
- #include "platformWin32/platformWin32.h"
- #include "platform/platformInput.h"
- #include "platform/nativeDialogs/msgBox.h"
- #include "console/console.h"
- #include "core/strings/unicode.h"
- #include "windowManager/platformWindowMgr.h"
- #include "windowManager/win32/win32Window.h"
- struct _FlagMap
- {
- S32 num;
- U32 flag;
- };
- static _FlagMap sgButtonMap[] =
- {
- { MBOk, MB_OK },
- { MBOkCancel, MB_OKCANCEL },
- { MBRetryCancel, MB_RETRYCANCEL },
- { MBSaveDontSave, MB_YESNO },
- { MBSaveDontSaveCancel, MB_YESNOCANCEL },
- { 0xffffffff, 0xffffffff }
- };
- static _FlagMap sgIconMap[] =
- {
- { MIWarning, MB_ICONWARNING },
- { MIInformation, MB_ICONINFORMATION },
- { MIQuestion, MB_ICONQUESTION },
- { MIStop, MB_ICONSTOP },
- { 0xffffffff, 0xffffffff }
- };
- static _FlagMap sgMsgBoxRetMap[] =
- {
- { IDCANCEL, MRCancel },
- { IDNO, MRDontSave },
- { IDOK, MROk},
- { IDRETRY, MRRetry },
- { IDYES, MROk },
- { 0xffffffff, 0xffffffff }
- };
- //-----------------------------------------------------------------------------
- static U32 getMaskFromID(_FlagMap *map, S32 id)
- {
- for(S32 i = 0;map[i].num != 0xffffffff && map[i].flag != 0xffffffff;++i)
- {
- if(map[i].num == id)
- return map[i].flag;
- }
- return 0;
- }
- //-----------------------------------------------------------------------------
- #ifndef TORQUE_SDL
- S32 Platform::messageBox(const UTF8 *title, const UTF8 *message, MBButtons buttons, MBIcons icon)
- {
- PlatformWindow *pWindow = WindowManager->getFirstWindow();
- // Get us rendering while we're blocking.
- winState.renderThreadBlocked = true;
- // We don't keep a locked mouse or else we're going
- // to end up possibly locking our mouse out of the
- // message box area
- bool cursorLocked = pWindow && pWindow->isMouseLocked();
- if( cursorLocked )
- pWindow->setMouseLocked( false );
- // Need a visible cursor to click stuff accurately
- bool cursorVisible = !pWindow || pWindow->isCursorVisible();
- if( !cursorVisible )
- pWindow->setCursorVisible(true);
- #ifdef UNICODE
- const UTF16 *msg = createUTF16string(message);
- const UTF16 *t = createUTF16string(title);
- #else
- const UTF8 *msg = message;
- const UTF8 *t = title;
- #endif
- HWND parent = pWindow ? static_cast<Win32Window*>(pWindow)->getHWND() : NULL;
- S32 ret = ::MessageBox( parent, msg, t, getMaskFromID(sgButtonMap, buttons) | getMaskFromID(sgIconMap, icon));
- #ifdef UNICODE
- delete [] msg;
- delete [] t;
- #endif
- // Dialog is gone.
- winState.renderThreadBlocked = false;
- if( cursorVisible == false )
- pWindow->setCursorVisible( false );
- if( cursorLocked == true )
- pWindow->setMouseLocked( true );
- return getMaskFromID(sgMsgBoxRetMap, ret);
- }
- #endif
|