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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "platformWin32/platformWin32.h"
- #include "core/strings/stringFunctions.h"
- #include "core/util/journal/process.h"
- void Platform::postQuitMessage(const S32 in_quitVal)
- {
- if (!Platform::getWebDeployment())
- Process::requestShutdown();
- }
- void Platform::debugBreak()
- {
- DebugBreak();
- }
- void Platform::forceShutdown(S32 returnValue)
- {
- // Don't do an ExitProcess here or you'll wreak havoc in a multithreaded
- // environment.
- exit( returnValue );
- }
- void Platform::outputDebugString( const char *string, ... )
- {
- // Expand string.
- char buffer[ 2048 ];
-
- va_list args;
- va_start( args, string );
-
- dVsprintf( buffer, sizeof( buffer ), string, args );
- va_end( args );
- // Append a newline to buffer. This is better than calling OutputDebugStringA
- // twice as in a multi-threaded environment, some other thread may output some
- // stuff in between the two calls.
- U32 length = strlen( buffer );
- if( length == ( sizeof( buffer ) - 1 ) )
- length --;
- buffer[ length ] = '\n';
- buffer[ length + 1 ] = '\0';
- OutputDebugStringA( buffer );
- }
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