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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _POSTEFFECTVIS_H_
- #define _POSTEFFECTVIS_H_
- #ifndef _TSINGLETON_H_
- #include "core/util/tSingleton.h"
- #endif
- #ifndef _POST_EFFECT_H_
- #include "postFx/postEffect.h"
- #endif
- class GuiWindowCtrl;
- class GuiBitmapCtrl;
- class GuiControl;
- class PostEffectVis
- {
- // Protected constructor.
- // Use PFXVIS define to access singleton.
- PostEffectVis();
- friend class ManagedSingleton<PostEffectVis>;
- public:
- ~PostEffectVis();
- /// Open visualization windows for all input and target textures.
- void open( PostEffect *pfx );
- /// Close all visualization windows.
- void clear();
- /// Hide or show all visualization windows.
- void setVisible( bool visible );
- /// Callback from PostEffectManager at the start of a frame.
- void onStartOfFrame();
-
- /// Callback from PostEffect to update visualization.
- void onPFXProcessed( PostEffect *pfx );
-
- /// Callback when a visualization window is closed.
- void onWindowClosed( GuiWindowCtrl *ctrl );
- protected:
- /// Get or create the content control, the parent of all visualization windows.
- GuiControl* _getContentControl();
- protected:
- enum TexIndex
- {
- Target = 0,
- Input1,
- Input2,
- Input3,
- Input4,
- TexCount
- };
- /// Structure representing a single 'opened' PostEffect
- /// including GuiControls for displaying any input/target textures.
- struct VisWindow
- {
- PostEffect *pfx;
- GuiWindowCtrl *window[TexCount];
- GuiBitmapCtrl *bmp[TexCount];
- };
- void _setDefaultCaption( VisWindow &vis, U32 texIndex );
- typedef Vector< VisWindow > VisVector;
-
- VisVector mWindows;
- GuiControl *mContent;
-
- public:
- // For ManagedSingleton.
- static const char* getSingletonName() { return "PostEffectVis"; }
- };
- class PfxVis
- {
- DECLARE_STATIC_CLASS(PfxVis)
- };
- /// Returns the PostEffectVis singleton.
- #define PFXVIS ManagedSingleton<PostEffectVis>::instance()
- #endif // _POSTEFFECTVIS_H_
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