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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _RENDERFORMATCHANGER_H_
- #define _RENDERFORMATCHANGER_H_
- #ifndef _RENDERPASSSTATETOKEN_H_
- #include "renderInstance/renderPassStateToken.h"
- #endif
- #ifndef _MATTEXTURETARGET_H_
- #include "materials/matTextureTarget.h"
- #endif
- class PostEffect;
- class RenderFormatToken : public RenderPassStateToken
- {
- typedef RenderPassStateToken Parent;
- public:
- enum FormatTokenState
- {
- FTSDisabled,
- FTSWaiting,
- FTSActive,
- FTSComplete,
- };
- const static U32 TargetChainLength = 1;
- protected:
- FormatTokenState mFCState;
- GFXFormat mColorFormat;
- GFXFormat mDepthFormat;
- bool mTargetUpdatePending;
- U32 mTargetChainIdx;
- Point2I mTargetSize;
- S32 mTargetAALevel;
- SimObjectPtr<PostEffect> mCopyPostEffect;
- SimObjectPtr<PostEffect> mResolvePostEffect;
- NamedTexTarget mTarget;
- GFXTexHandle mTargetColorTexture[TargetChainLength];
- GFXTexHandle mTargetDepthStencilTexture[TargetChainLength];
- GFXTextureTargetRef mTargetChain[TargetChainLength];
- GFXTexHandle mStoredPassZTarget;
-
- void _updateTargets();
- void _teardownTargets();
- void _onTextureEvent( GFXTexCallbackCode code );
- virtual bool _handleGFXEvent(GFXDevice::GFXDeviceEventType event);
- static bool _setFmt( void *object, const char *index, const char *data );
- static const char* _getCopyPostEffect( void* object, const char* data );
- static const char* _getResolvePostEffect( void* object, const char* data );
- static bool _setCopyPostEffect( void* object, const char* index, const char* data );
- static bool _setResolvePostEffect( void* object, const char* index, const char* data );
-
- public:
- DECLARE_CONOBJECT(RenderFormatToken);
- static void initPersistFields();
- virtual bool onAdd();
- virtual void onRemove();
- RenderFormatToken();
- virtual ~RenderFormatToken();
- virtual void process(SceneRenderState *state, RenderPassStateBin *callingBin);
- virtual void reset();
- virtual void enable(bool enabled = true);
- virtual bool isEnabled() const;
- };
- #endif // _RENDERFORMATCHANGER_H_
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