renderFormatChanger.h 3.3 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _RENDERFORMATCHANGER_H_
  23. #define _RENDERFORMATCHANGER_H_
  24. #ifndef _RENDERPASSSTATETOKEN_H_
  25. #include "renderInstance/renderPassStateToken.h"
  26. #endif
  27. #ifndef _MATTEXTURETARGET_H_
  28. #include "materials/matTextureTarget.h"
  29. #endif
  30. class PostEffect;
  31. class RenderFormatToken : public RenderPassStateToken
  32. {
  33. typedef RenderPassStateToken Parent;
  34. public:
  35. enum FormatTokenState
  36. {
  37. FTSDisabled,
  38. FTSWaiting,
  39. FTSActive,
  40. FTSComplete,
  41. };
  42. const static U32 TargetChainLength = 1;
  43. protected:
  44. FormatTokenState mFCState;
  45. GFXFormat mColorFormat;
  46. GFXFormat mDepthFormat;
  47. bool mTargetUpdatePending;
  48. U32 mTargetChainIdx;
  49. Point2I mTargetSize;
  50. S32 mTargetAALevel;
  51. SimObjectPtr<PostEffect> mCopyPostEffect;
  52. SimObjectPtr<PostEffect> mResolvePostEffect;
  53. NamedTexTarget mTarget;
  54. GFXTexHandle mTargetColorTexture[TargetChainLength];
  55. GFXTexHandle mTargetDepthStencilTexture[TargetChainLength];
  56. GFXTextureTargetRef mTargetChain[TargetChainLength];
  57. GFXTexHandle mStoredPassZTarget;
  58. void _updateTargets();
  59. void _teardownTargets();
  60. void _onTextureEvent( GFXTexCallbackCode code );
  61. virtual bool _handleGFXEvent(GFXDevice::GFXDeviceEventType event);
  62. static bool _setFmt( void *object, const char *index, const char *data );
  63. static const char* _getCopyPostEffect( void* object, const char* data );
  64. static const char* _getResolvePostEffect( void* object, const char* data );
  65. static bool _setCopyPostEffect( void* object, const char* index, const char* data );
  66. static bool _setResolvePostEffect( void* object, const char* index, const char* data );
  67. public:
  68. DECLARE_CONOBJECT(RenderFormatToken);
  69. static void initPersistFields();
  70. virtual bool onAdd();
  71. virtual void onRemove();
  72. RenderFormatToken();
  73. virtual ~RenderFormatToken();
  74. virtual void process(SceneRenderState *state, RenderPassStateBin *callingBin);
  75. virtual void reset();
  76. virtual void enable(bool enabled = true);
  77. virtual bool isEnabled() const;
  78. };
  79. #endif // _RENDERFORMATCHANGER_H_