.. |
forcedMaterialMeshMgr.cpp
|
7c3bd49615
Adds ability to adjust padding to guiTextListCtrl's rows
|
5 年之前 |
forcedMaterialMeshMgr.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |
renderBinManager.cpp
|
afa52850c3
Merge branch 'CustomShaderFeaturesPR' of https://github.com/Areloch/Torque3D into alpha40Macwork
|
6 年之前 |
renderBinManager.h
|
b19a4b22c8
Implementation of reflection and skylight probes.
|
6 年之前 |
renderDeferredMgr.cpp
|
04f4a5fcf4
dedicated server nulltexturemanager work
|
2 年之前 |
renderDeferredMgr.h
|
9e65e940d0
lighting single buffer
|
6 年之前 |
renderFormatChanger.cpp
|
099dd4f1f3
Parametrize script extension, default to 'tscript'
|
4 年之前 |
renderFormatChanger.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |
renderGlowMgr.cpp
|
529558f671
Initial implementation of Custom Shader Features
|
6 年之前 |
renderGlowMgr.h
|
30a8401d14
Add support for rendering particles to the glow buffer
|
10 年之前 |
renderImposterMgr.cpp
|
d044ae0702
Removed unneeded default irradiance and prefilter cubemaps, and their convars
|
3 年之前 |
renderImposterMgr.h
|
ec3806bb0a
Catches the remaining prepass to deferred changes on the engine side.
|
8 年之前 |
renderMeshMgr.cpp
|
529558f671
Initial implementation of Custom Shader Features
|
6 年之前 |
renderMeshMgr.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |
renderObjectMgr.cpp
|
af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
|
8 年之前 |
renderObjectMgr.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |
renderOcclusionMgr.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 年之前 |
renderOcclusionMgr.h
|
364dd3634d
Remove dead code that contains a delete of an uninitialized pointer
|
10 年之前 |
renderParticleMgr.cpp
|
5a933c00d3
Removed old fixed function code from GFX.
|
4 年之前 |
renderParticleMgr.h
|
af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
|
8 年之前 |
renderPassManager.cpp
|
099dd4f1f3
Parametrize script extension, default to 'tscript'
|
4 年之前 |
renderPassManager.h
|
6ade6f08ce
Updated Assimp
|
5 年之前 |
renderPassStateToken.cpp
|
1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
|
3 年之前 |
renderPassStateToken.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |
renderProbeMgr.cpp
|
d23ee397e6
adds wetness
|
2 年之前 |
renderProbeMgr.h
|
d23ee397e6
adds wetness
|
2 年之前 |
renderTerrainMgr.cpp
|
af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
|
8 年之前 |
renderTerrainMgr.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |
renderTexTargetBinManager.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 年之前 |
renderTexTargetBinManager.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |
renderTranslucentMgr.cpp
|
5d26dba7da
* BugFix: Clear some MSVC compiler warnings.
|
3 年之前 |
renderTranslucentMgr.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |