AzaezelX d23ee397e6 adds wetness 2 年之前
..
forcedMaterialMeshMgr.cpp 7c3bd49615 Adds ability to adjust padding to guiTextListCtrl's rows 5 年之前
forcedMaterialMeshMgr.h 7dbfe6994d Engine directory for ticket #1 13 年之前
renderBinManager.cpp afa52850c3 Merge branch 'CustomShaderFeaturesPR' of https://github.com/Areloch/Torque3D into alpha40Macwork 6 年之前
renderBinManager.h b19a4b22c8 Implementation of reflection and skylight probes. 6 年之前
renderDeferredMgr.cpp 04f4a5fcf4 dedicated server nulltexturemanager work 2 年之前
renderDeferredMgr.h 9e65e940d0 lighting single buffer 6 年之前
renderFormatChanger.cpp 099dd4f1f3 Parametrize script extension, default to 'tscript' 4 年之前
renderFormatChanger.h 7dbfe6994d Engine directory for ticket #1 13 年之前
renderGlowMgr.cpp 529558f671 Initial implementation of Custom Shader Features 6 年之前
renderGlowMgr.h 30a8401d14 Add support for rendering particles to the glow buffer 10 年之前
renderImposterMgr.cpp d044ae0702 Removed unneeded default irradiance and prefilter cubemaps, and their convars 3 年之前
renderImposterMgr.h ec3806bb0a Catches the remaining prepass to deferred changes on the engine side. 8 年之前
renderMeshMgr.cpp 529558f671 Initial implementation of Custom Shader Features 6 年之前
renderMeshMgr.h 7dbfe6994d Engine directory for ticket #1 13 年之前
renderObjectMgr.cpp af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 年之前
renderObjectMgr.h 7dbfe6994d Engine directory for ticket #1 13 年之前
renderOcclusionMgr.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
renderOcclusionMgr.h 364dd3634d Remove dead code that contains a delete of an uninitialized pointer 10 年之前
renderParticleMgr.cpp 5a933c00d3 Removed old fixed function code from GFX. 4 年之前
renderParticleMgr.h af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 年之前
renderPassManager.cpp 099dd4f1f3 Parametrize script extension, default to 'tscript' 4 年之前
renderPassManager.h 6ade6f08ce Updated Assimp 5 年之前
renderPassStateToken.cpp 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 3 年之前
renderPassStateToken.h 7dbfe6994d Engine directory for ticket #1 13 年之前
renderProbeMgr.cpp d23ee397e6 adds wetness 2 年之前
renderProbeMgr.h d23ee397e6 adds wetness 2 年之前
renderTerrainMgr.cpp af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 年之前
renderTerrainMgr.h 7dbfe6994d Engine directory for ticket #1 13 年之前
renderTexTargetBinManager.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
renderTexTargetBinManager.h 7dbfe6994d Engine directory for ticket #1 13 年之前
renderTranslucentMgr.cpp 5d26dba7da * BugFix: Clear some MSVC compiler warnings. 3 年之前
renderTranslucentMgr.h 7dbfe6994d Engine directory for ticket #1 13 年之前