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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _RENDER_PARTICLE_MGR_H_
- #define _RENDER_PARTICLE_MGR_H_
- #ifndef _TEXTARGETBIN_MGR_H_
- #include "renderInstance/renderTexTargetBinManager.h"
- #endif
- #ifndef _GFXPRIMITIVEBUFFER_H_
- #include "gfx/gfxPrimitiveBuffer.h"
- #endif
- GFXDeclareVertexFormat( CompositeQuadVert )
- {
- GFXVertexColor uvCoord;
- };
- class RenderParticleMgr : public RenderTexTargetBinManager
- {
- typedef RenderTexTargetBinManager Parent;
- friend class RenderTranslucentMgr;
- public:
- // Generic Deferred Render Instance Type
- static const RenderInstType RIT_Particles;
- RenderParticleMgr();
- RenderParticleMgr( F32 renderOrder, F32 processAddOrder );
- virtual ~RenderParticleMgr();
- // RenderBinManager
- void render(SceneRenderState * state);
- void sort();
- void clear();
- void addElement( RenderInst *inst );
- // ConsoleObject
- DECLARE_CONOBJECT(RenderParticleMgr);
- const static U8 HighResStencilRef = 0x80;
- const static U8 ParticleSystemStencilMask = 0x80; // We are using the top bit
- const static U32 OffscreenPoolSize = 5;
- virtual void setTargetChainLength(const U32 chainLength);
- protected:
- // Override
- virtual bool _handleGFXEvent(GFXDevice::GFXDeviceEventType event);
- bool _initShader();
- void _initGFXResources();
- void _onLMActivate( const char*, bool activate );
- // Not only a helper method, but a method for the RenderTranslucentMgr to
- // request a particle system draw
- void renderInstance(ParticleRenderInst *ri, SceneRenderState *state);
- public:
- void renderParticle(ParticleRenderInst *ri, SceneRenderState *state);
- protected:
- bool mOffscreenRenderEnabled;
- /// The deferred render target used for the
- /// soft particle shader effect.
- NamedTexTargetRef mDeferredTarget;
- /// The shader used for particle rendering.
- GFXShaderRef mParticleShader;
- GFXShaderRef mParticleCompositeShader;
- NamedTexTargetRef mEdgeTarget;
- struct OffscreenSystemEntry
- {
- S32 targetChainIdx;
- MatrixF clipMatrix;
- RectF screenRect;
- bool drawnThisFrame;
- Vector<ParticleRenderInst *> pInstances;
- };
- Vector<OffscreenSystemEntry> mOffscreenSystems;
- struct ShaderConsts
- {
- GFXShaderConstBufferRef mShaderConsts;
- GFXShaderConstHandle *mModelViewProjSC;
- GFXShaderConstHandle *mFSModelViewProjSC;
- GFXShaderConstHandle *mOneOverFarSC;
- GFXShaderConstHandle *mOneOverSoftnessSC;
- GFXShaderConstHandle *mDeferredTargetParamsSC;
- GFXShaderConstHandle *mAlphaFactorSC;
- GFXShaderConstHandle *mAlphaScaleSC;
- GFXShaderConstHandle *mSamplerDiffuse;
- GFXShaderConstHandle *mSamplerDeferredTex;
- GFXShaderConstHandle *mSamplerParaboloidLightMap;
- } mParticleShaderConsts;
- struct CompositeShaderConsts
- {
- GFXShaderConstBufferRef mShaderConsts;
- GFXShaderConstHandle *mSystemDepth;
- GFXShaderConstHandle *mScreenRect;
- GFXShaderConstHandle *mSamplerColorSource;
- GFXShaderConstHandle *mSamplerEdgeSource;
- GFXShaderConstHandle *mEdgeTargetParamsSC;
- GFXShaderConstHandle *mOffscreenTargetParamsSC;
- } mParticleCompositeShaderConsts;
- GFXVertexBufferHandle<CompositeQuadVert> mScreenQuadVertBuff;
- GFXPrimitiveBufferHandle mScreenQuadPrimBuff;
- GFXStateBlockRef mStencilClearSB;
- GFXStateBlockRef mHighResBlocks[ParticleRenderInst::BlendStyle_COUNT];
- GFXStateBlockRef mOffscreenBlocks[ParticleRenderInst::BlendStyle_COUNT];
- GFXStateBlockRef mBackbufferBlocks[ParticleRenderInst::BlendStyle_COUNT];
- GFXStateBlockRef mMixedResBlocks[ParticleRenderInst::BlendStyle_COUNT];
- public:
- GFXStateBlockRef _getHighResStateBlock(ParticleRenderInst *ri);
- GFXStateBlockRef _getMixedResStateBlock(ParticleRenderInst *ri);
- GFXStateBlockRef _getOffscreenStateBlock(ParticleRenderInst *ri);
- GFXStateBlockRef _getCompositeStateBlock(ParticleRenderInst *ri);
- ShaderConsts &_getShaderConsts() { return mParticleShaderConsts; };
- };
- #endif // _RENDER_TRANSLUCENT_MGR_H_
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