AzaezelX d23ee397e6 adds wetness 2 år sedan
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forcedMaterialMeshMgr.cpp 7c3bd49615 Adds ability to adjust padding to guiTextListCtrl's rows 6 år sedan
forcedMaterialMeshMgr.h 7dbfe6994d Engine directory for ticket #1 13 år sedan
renderBinManager.cpp afa52850c3 Merge branch 'CustomShaderFeaturesPR' of https://github.com/Areloch/Torque3D into alpha40Macwork 6 år sedan
renderBinManager.h b19a4b22c8 Implementation of reflection and skylight probes. 7 år sedan
renderDeferredMgr.cpp 04f4a5fcf4 dedicated server nulltexturemanager work 2 år sedan
renderDeferredMgr.h 9e65e940d0 lighting single buffer 6 år sedan
renderFormatChanger.cpp 099dd4f1f3 Parametrize script extension, default to 'tscript' 4 år sedan
renderFormatChanger.h 7dbfe6994d Engine directory for ticket #1 13 år sedan
renderGlowMgr.cpp 529558f671 Initial implementation of Custom Shader Features 6 år sedan
renderGlowMgr.h 30a8401d14 Add support for rendering particles to the glow buffer 10 år sedan
renderImposterMgr.cpp d044ae0702 Removed unneeded default irradiance and prefilter cubemaps, and their convars 3 år sedan
renderImposterMgr.h ec3806bb0a Catches the remaining prepass to deferred changes on the engine side. 8 år sedan
renderMeshMgr.cpp 529558f671 Initial implementation of Custom Shader Features 6 år sedan
renderMeshMgr.h 7dbfe6994d Engine directory for ticket #1 13 år sedan
renderObjectMgr.cpp af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 år sedan
renderObjectMgr.h 7dbfe6994d Engine directory for ticket #1 13 år sedan
renderOcclusionMgr.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 år sedan
renderOcclusionMgr.h 364dd3634d Remove dead code that contains a delete of an uninitialized pointer 10 år sedan
renderParticleMgr.cpp 5a933c00d3 Removed old fixed function code from GFX. 4 år sedan
renderParticleMgr.h af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 år sedan
renderPassManager.cpp 099dd4f1f3 Parametrize script extension, default to 'tscript' 4 år sedan
renderPassManager.h 6ade6f08ce Updated Assimp 5 år sedan
renderPassStateToken.cpp 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 3 år sedan
renderPassStateToken.h 7dbfe6994d Engine directory for ticket #1 13 år sedan
renderProbeMgr.cpp d23ee397e6 adds wetness 2 år sedan
renderProbeMgr.h d23ee397e6 adds wetness 2 år sedan
renderTerrainMgr.cpp af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 år sedan
renderTerrainMgr.h 7dbfe6994d Engine directory for ticket #1 13 år sedan
renderTexTargetBinManager.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 år sedan
renderTexTargetBinManager.h 7dbfe6994d Engine directory for ticket #1 13 år sedan
renderTranslucentMgr.cpp 5d26dba7da * BugFix: Clear some MSVC compiler warnings. 3 år sedan
renderTranslucentMgr.h 7dbfe6994d Engine directory for ticket #1 13 år sedan