AzaezelX d23ee397e6 adds wetness 2 years ago
..
forcedMaterialMeshMgr.cpp 7c3bd49615 Adds ability to adjust padding to guiTextListCtrl's rows 5 years ago
forcedMaterialMeshMgr.h 7dbfe6994d Engine directory for ticket #1 13 years ago
renderBinManager.cpp afa52850c3 Merge branch 'CustomShaderFeaturesPR' of https://github.com/Areloch/Torque3D into alpha40Macwork 6 years ago
renderBinManager.h b19a4b22c8 Implementation of reflection and skylight probes. 6 years ago
renderDeferredMgr.cpp 04f4a5fcf4 dedicated server nulltexturemanager work 2 years ago
renderDeferredMgr.h 9e65e940d0 lighting single buffer 6 years ago
renderFormatChanger.cpp 099dd4f1f3 Parametrize script extension, default to 'tscript' 4 years ago
renderFormatChanger.h 7dbfe6994d Engine directory for ticket #1 13 years ago
renderGlowMgr.cpp 529558f671 Initial implementation of Custom Shader Features 6 years ago
renderGlowMgr.h 30a8401d14 Add support for rendering particles to the glow buffer 10 years ago
renderImposterMgr.cpp d044ae0702 Removed unneeded default irradiance and prefilter cubemaps, and their convars 3 years ago
renderImposterMgr.h ec3806bb0a Catches the remaining prepass to deferred changes on the engine side. 8 years ago
renderMeshMgr.cpp 529558f671 Initial implementation of Custom Shader Features 6 years ago
renderMeshMgr.h 7dbfe6994d Engine directory for ticket #1 13 years ago
renderObjectMgr.cpp af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 years ago
renderObjectMgr.h 7dbfe6994d Engine directory for ticket #1 13 years ago
renderOcclusionMgr.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
renderOcclusionMgr.h 364dd3634d Remove dead code that contains a delete of an uninitialized pointer 10 years ago
renderParticleMgr.cpp 5a933c00d3 Removed old fixed function code from GFX. 4 years ago
renderParticleMgr.h af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 years ago
renderPassManager.cpp 099dd4f1f3 Parametrize script extension, default to 'tscript' 4 years ago
renderPassManager.h 6ade6f08ce Updated Assimp 5 years ago
renderPassStateToken.cpp 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 3 years ago
renderPassStateToken.h 7dbfe6994d Engine directory for ticket #1 13 years ago
renderProbeMgr.cpp d23ee397e6 adds wetness 2 years ago
renderProbeMgr.h d23ee397e6 adds wetness 2 years ago
renderTerrainMgr.cpp af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 years ago
renderTerrainMgr.h 7dbfe6994d Engine directory for ticket #1 13 years ago
renderTexTargetBinManager.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
renderTexTargetBinManager.h 7dbfe6994d Engine directory for ticket #1 13 years ago
renderTranslucentMgr.cpp 5d26dba7da * BugFix: Clear some MSVC compiler warnings. 3 years ago
renderTranslucentMgr.h 7dbfe6994d Engine directory for ticket #1 13 years ago