renderObjectMgr.cpp 3.0 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "renderObjectMgr.h"
  23. #include "console/consoleTypes.h"
  24. #include "scene/sceneObject.h"
  25. #include "materials/materialManager.h"
  26. #include "scene/sceneRenderState.h"
  27. IMPLEMENT_CONOBJECT(RenderObjectMgr);
  28. ConsoleDocClass( RenderObjectMgr,
  29. "@brief A render bin which uses object callbacks for rendering.\n\n"
  30. "This render bin gathers object render instances and calls its delegate "
  31. "method to perform rendering. It is used infrequently for specialized "
  32. "scene objects which perform custom rendering.\n\n"
  33. "@ingroup RenderBin\n" );
  34. RenderObjectMgr::RenderObjectMgr()
  35. : RenderBinManager(RenderPassManager::RIT_Object, 1.0f, 1.0f)
  36. {
  37. mOverrideMat = NULL;
  38. }
  39. RenderObjectMgr::RenderObjectMgr(RenderInstType riType, F32 renderOrder, F32 processAddOrder)
  40. : RenderBinManager(riType, renderOrder, processAddOrder)
  41. {
  42. mOverrideMat = NULL;
  43. }
  44. void RenderObjectMgr::initPersistFields()
  45. {
  46. Parent::initPersistFields();
  47. }
  48. void RenderObjectMgr::setOverrideMaterial(BaseMatInstance* overrideMat)
  49. {
  50. mOverrideMat = overrideMat;
  51. }
  52. //-----------------------------------------------------------------------------
  53. // render objects
  54. //-----------------------------------------------------------------------------
  55. void RenderObjectMgr::render( SceneRenderState *state )
  56. {
  57. PROFILE_SCOPE(RenderObjectMgr_render);
  58. // Early out if nothing to draw.
  59. if(!mElementList.size())
  60. return;
  61. // Check if bin is disabled in advanced lighting.
  62. if ( MATMGR->getDeferredEnabled() && mBasicOnly )
  63. return;
  64. for( U32 i=0; i<mElementList.size(); i++ )
  65. {
  66. ObjectRenderInst *ri = static_cast<ObjectRenderInst*>(mElementList[i].inst);
  67. if ( ri->renderDelegate )
  68. ri->renderDelegate( ri, state, mOverrideMat );
  69. }
  70. }