renderPassManager.cpp 12 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "platform/platform.h"
  23. #include "renderInstance/renderPassManager.h"
  24. #include "materials/sceneData.h"
  25. #include "materials/matInstance.h"
  26. #include "materials/customMaterialDefinition.h"
  27. #include "materials/materialManager.h"
  28. #include "scene/sceneManager.h"
  29. #include "scene/sceneObject.h"
  30. #include "gfx/primBuilder.h"
  31. #include "platform/profiler.h"
  32. #include "renderInstance/renderBinManager.h"
  33. #include "renderInstance/renderObjectMgr.h"
  34. #include "renderInstance/renderMeshMgr.h"
  35. #include "renderInstance/renderTranslucentMgr.h"
  36. #include "renderInstance/renderGlowMgr.h"
  37. #include "renderInstance/renderTerrainMgr.h"
  38. #include "core/util/safeDelete.h"
  39. #include "math/util/matrixSet.h"
  40. #include "console/engineAPI.h"
  41. const RenderInstType RenderInstType::Invalid( "" );
  42. const RenderInstType RenderPassManager::RIT_Mesh("Mesh");
  43. const RenderInstType RenderPassManager::RIT_Shadow("Shadow");
  44. const RenderInstType RenderPassManager::RIT_Sky("Sky");
  45. const RenderInstType RenderPassManager::RIT_Terrain("Terrain");
  46. const RenderInstType RenderPassManager::RIT_Object("Object");
  47. const RenderInstType RenderPassManager::RIT_ObjectTranslucent("ObjectTranslucent");
  48. const RenderInstType RenderPassManager::RIT_Decal("Decal");
  49. const RenderInstType RenderPassManager::RIT_DecalRoad("DecalRoad");
  50. const RenderInstType RenderPassManager::RIT_Water("Water");
  51. const RenderInstType RenderPassManager::RIT_Foliage("Foliage");
  52. const RenderInstType RenderPassManager::RIT_VolumetricFog("ObjectVolumetricFog");
  53. const RenderInstType RenderPassManager::RIT_Translucent("Translucent");
  54. const RenderInstType RenderPassManager::RIT_Begin("Begin");
  55. const RenderInstType RenderPassManager::RIT_Custom("Custom");
  56. const RenderInstType RenderPassManager::RIT_Particle("Particle");
  57. const RenderInstType RenderPassManager::RIT_Occluder("Occluder");
  58. const RenderInstType RenderPassManager::RIT_Editor("Editor");
  59. const RenderInstType RenderPassManager::RIT_Probes("Probes");
  60. //*****************************************************************************
  61. // RenderInstance
  62. //*****************************************************************************
  63. void RenderInst::clear()
  64. {
  65. dMemset( this, 0, sizeof(RenderInst) );
  66. }
  67. void MeshRenderInst::clear()
  68. {
  69. dMemset( this, 0, sizeof(MeshRenderInst) );
  70. visibility = 1.0f;
  71. }
  72. void ParticleRenderInst::clear()
  73. {
  74. dMemset( this, 0, sizeof(ParticleRenderInst) );
  75. }
  76. void ObjectRenderInst::clear()
  77. {
  78. userData = NULL;
  79. dMemset( this, 0, sizeof( ObjectRenderInst ) );
  80. // The memset here is kinda wrong... it clears the
  81. // state initialized by the delegate constructor.
  82. //
  83. // This fixes it... but we probably need to have a
  84. // real constructor for RenderInsts.
  85. renderDelegate.clear();
  86. }
  87. void OccluderRenderInst::clear()
  88. {
  89. dMemset( this, 0, sizeof(OccluderRenderInst) );
  90. }
  91. IMPLEMENT_CONOBJECT(RenderPassManager);
  92. ConsoleDocClass( RenderPassManager,
  93. "@brief A grouping of render bin managers which forms a render pass.\n\n"
  94. "The render pass is used to order a set of RenderBinManager objects which are used "
  95. "when rendering a scene. This class does little work itself other than managing "
  96. "its list of render bins.\n\n"
  97. "In 'core/scripts/client/renderManager." TORQUE_SCRIPT_EXTENSION "' you will find the DiffuseRenderPassManager "
  98. "which is used by the C++ engine to render the scene.\n\n"
  99. "@see RenderBinManager\n"
  100. "@ingroup RenderBin\n" );
  101. RenderPassManager::RenderBinEventSignal& RenderPassManager::getRenderBinSignal()
  102. {
  103. static RenderBinEventSignal theSignal;
  104. return theSignal;
  105. }
  106. void RenderPassManager::initPersistFields()
  107. {
  108. Parent::initPersistFields();
  109. }
  110. RenderPassManager::RenderPassManager()
  111. {
  112. mSceneManager = NULL;
  113. VECTOR_SET_ASSOCIATION( mRenderBins );
  114. mMatrixSet = reinterpret_cast<MatrixSet *>(dMalloc_aligned(sizeof(MatrixSet), 16));
  115. constructInPlace(mMatrixSet);
  116. }
  117. RenderPassManager::~RenderPassManager()
  118. {
  119. dFree_aligned(mMatrixSet);
  120. // Any bins left need to be deleted.
  121. for ( U32 i=0; i<mRenderBins.size(); i++ )
  122. {
  123. RenderBinManager *bin = mRenderBins[i];
  124. // Clear the parent first, so that RenderBinManager::onRemove()
  125. // won't call removeManager() and break this loop.
  126. bin->setRenderPass( NULL );
  127. bin->deleteObject();
  128. }
  129. }
  130. void RenderPassManager::_insertSort(Vector<RenderBinManager*>& list, RenderBinManager* mgr, bool renderOrder)
  131. {
  132. U32 i;
  133. for (i = 0; i < list.size(); i++)
  134. {
  135. bool renderCompare = mgr->getRenderOrder() < list[i]->getRenderOrder();
  136. bool processAddCompare = mgr->getProcessAddOrder() < list[i]->getProcessAddOrder();
  137. if ((renderOrder && renderCompare) || (!renderOrder && processAddCompare))
  138. {
  139. list.insert(i);
  140. list[i] = mgr;
  141. return;
  142. }
  143. }
  144. list.push_back(mgr);
  145. }
  146. void RenderPassManager::addManager(RenderBinManager* mgr)
  147. {
  148. if ( !mgr->isProperlyAdded() )
  149. mgr->registerObject();
  150. AssertFatal( mgr->getRenderPass() == NULL, "RenderPassManager::addManager() - Bin is still part of another pass manager!" );
  151. mgr->setRenderPass( this );
  152. _insertSort(mRenderBins, mgr, true);
  153. }
  154. void RenderPassManager::removeManager(RenderBinManager* mgr)
  155. {
  156. AssertFatal( mgr->getRenderPass() == this, "RenderPassManager::removeManager() - We do not own this bin!" );
  157. mgr->setRenderPass( NULL );
  158. mRenderBins.remove( mgr );
  159. }
  160. RenderBinManager* RenderPassManager::getManager(S32 i) const
  161. {
  162. if (i >= 0 && i < mRenderBins.size())
  163. return mRenderBins[i];
  164. else
  165. return NULL;
  166. }
  167. void RenderPassManager::addInst( RenderInst *inst )
  168. {
  169. PROFILE_SCOPE( RenderPassManager_addInst );
  170. AssertFatal( inst != NULL, "RenderPassManager::addInst - Got null instance!" );
  171. AddInstTable::Iterator iter = mAddInstSignals.find( inst->type );
  172. if ( iter == mAddInstSignals.end() )
  173. return;
  174. iter->value.trigger( inst );
  175. }
  176. void RenderPassManager::sort()
  177. {
  178. PROFILE_SCOPE( RenderPassManager_Sort );
  179. for (Vector<RenderBinManager *>::iterator itr = mRenderBins.begin();
  180. itr != mRenderBins.end(); itr++)
  181. {
  182. AssertFatal(*itr, "Render manager invalid!");
  183. (*itr)->sort();
  184. }
  185. }
  186. void RenderPassManager::clear()
  187. {
  188. PROFILE_SCOPE( RenderPassManager_Clear );
  189. mChunker.clear();
  190. for (Vector<RenderBinManager *>::iterator itr = mRenderBins.begin();
  191. itr != mRenderBins.end(); itr++)
  192. {
  193. AssertFatal(*itr, "Invalid render manager!");
  194. (*itr)->clear();
  195. }
  196. }
  197. void RenderPassManager::render(SceneRenderState * state)
  198. {
  199. PROFILE_SCOPE( RenderPassManager_Render );
  200. GFX->pushWorldMatrix();
  201. MatrixF proj = GFX->getProjectionMatrix();
  202. for (Vector<RenderBinManager *>::iterator itr = mRenderBins.begin();
  203. itr != mRenderBins.end(); itr++)
  204. {
  205. RenderBinManager *curBin = *itr;
  206. AssertFatal(curBin, "Invalid render manager!");
  207. getRenderBinSignal().trigger(curBin, state, true);
  208. curBin->render(state);
  209. getRenderBinSignal().trigger(curBin, state, false);
  210. }
  211. GFX->popWorldMatrix();
  212. GFX->setProjectionMatrix( proj );
  213. // Restore a clean state for subsequent rendering.
  214. GFX->setupGenericShaders();
  215. for(S32 i = 0; i < GFX->getNumSamplers(); ++i)
  216. GFX->setTexture(i, NULL);
  217. }
  218. void RenderPassManager::renderPass(SceneRenderState * state)
  219. {
  220. PROFILE_SCOPE( RenderPassManager_RenderPass );
  221. sort();
  222. render(state);
  223. clear();
  224. }
  225. GFXTextureObject *RenderPassManager::getDepthTargetTexture()
  226. {
  227. // If this is OpenGL, or something else has set the depth buffer, return the pointer
  228. if( mDepthBuff.isValid() )
  229. {
  230. // If this is OpenGL, make sure the depth target matches up
  231. // with the active render target. Otherwise recreate.
  232. if( GFX->getAdapterType() == OpenGL )
  233. {
  234. GFXTarget* activeRT = GFX->getActiveRenderTarget();
  235. AssertFatal( activeRT, "Must be an active render target to call 'getDepthTargetTexture'" );
  236. Point2I activeRTSize = activeRT->getSize();
  237. if( mDepthBuff.getWidth() == activeRTSize.x &&
  238. mDepthBuff.getHeight() == activeRTSize.y )
  239. return mDepthBuff.getPointer();
  240. }
  241. else
  242. return mDepthBuff.getPointer();
  243. }
  244. if(GFX->getAdapterType() == OpenGL)
  245. {
  246. AssertFatal(GFX->getActiveRenderTarget(), "Must be an active render target to call 'getDepthTargetTexture'");
  247. const Point2I rtSize = GFX->getActiveRenderTarget()->getSize();
  248. mDepthBuff.set(rtSize.x, rtSize.y, GFXFormatD24S8,
  249. &GFXZTargetProfile, avar("%s() - mDepthBuff (line %d)", __FUNCTION__, __LINE__));
  250. return mDepthBuff.getPointer();
  251. }
  252. // Default return value
  253. return GFXTextureTarget::sDefaultDepthStencil;
  254. }
  255. void RenderPassManager::setDepthTargetTexture( GFXTextureObject *zTarget )
  256. {
  257. mDepthBuff = zTarget;
  258. }
  259. const MatrixF* RenderPassManager::allocSharedXform( SharedTransformType stt )
  260. {
  261. AssertFatal(stt == View || stt == Projection, "Bad shared transform type");
  262. // Enable this to simulate non-shared transform performance
  263. //#define SIMULATE_NON_SHARED_TRANSFORMS
  264. #ifdef SIMULATE_NON_SHARED_TRANSFORMS
  265. return allocUniqueXform(stt == View ? mMatrixSet->getWorldToCamera() : mMatrixSet->getCameraToScreen());
  266. #else
  267. return &(stt == View ? mMatrixSet->getWorldToCamera() : mMatrixSet->getCameraToScreen());
  268. #endif
  269. }
  270. void RenderPassManager::assignSharedXform( SharedTransformType stt, const MatrixF &xfm )
  271. {
  272. AssertFatal(stt == View || stt == Projection, "Bad shared transform type");
  273. if(stt == View)
  274. mMatrixSet->setSceneView(xfm);
  275. else
  276. mMatrixSet->setSceneProjection(xfm);
  277. }
  278. // Script interface
  279. DefineEngineMethod(RenderPassManager, getManagerCount, S32, (),,
  280. "Returns the total number of bin managers." )
  281. {
  282. return object->getManagerCount();
  283. }
  284. DefineEngineMethod( RenderPassManager, getManager, RenderBinManager*, ( S32 index ),,
  285. "Returns the render bin manager at the index or null if the index is out of range." )
  286. {
  287. if(index < 0 || index >= object->getManagerCount())
  288. return NULL;
  289. return object->getManager(index);
  290. }
  291. DefineEngineMethod( RenderPassManager, addManager, void, ( RenderBinManager *renderBin ),,
  292. "Add as a render bin manager to the pass." )
  293. {
  294. if ( renderBin )
  295. object->addManager( renderBin );
  296. }
  297. DefineEngineMethod( RenderPassManager, removeManager, void, ( RenderBinManager *renderBin ),,
  298. "Removes a render bin manager." )
  299. {
  300. if ( renderBin )
  301. object->removeManager( renderBin );
  302. }