123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366 |
- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "platform/platform.h"
- #include "renderInstance/renderPassManager.h"
- #include "materials/sceneData.h"
- #include "materials/matInstance.h"
- #include "materials/customMaterialDefinition.h"
- #include "materials/materialManager.h"
- #include "scene/sceneManager.h"
- #include "scene/sceneObject.h"
- #include "gfx/primBuilder.h"
- #include "platform/profiler.h"
- #include "renderInstance/renderBinManager.h"
- #include "renderInstance/renderObjectMgr.h"
- #include "renderInstance/renderMeshMgr.h"
- #include "renderInstance/renderTranslucentMgr.h"
- #include "renderInstance/renderGlowMgr.h"
- #include "renderInstance/renderTerrainMgr.h"
- #include "core/util/safeDelete.h"
- #include "math/util/matrixSet.h"
- #include "console/engineAPI.h"
- const RenderInstType RenderInstType::Invalid( "" );
- const RenderInstType RenderPassManager::RIT_Mesh("Mesh");
- const RenderInstType RenderPassManager::RIT_Shadow("Shadow");
- const RenderInstType RenderPassManager::RIT_Sky("Sky");
- const RenderInstType RenderPassManager::RIT_Terrain("Terrain");
- const RenderInstType RenderPassManager::RIT_Object("Object");
- const RenderInstType RenderPassManager::RIT_ObjectTranslucent("ObjectTranslucent");
- const RenderInstType RenderPassManager::RIT_Decal("Decal");
- const RenderInstType RenderPassManager::RIT_DecalRoad("DecalRoad");
- const RenderInstType RenderPassManager::RIT_Water("Water");
- const RenderInstType RenderPassManager::RIT_Foliage("Foliage");
- const RenderInstType RenderPassManager::RIT_VolumetricFog("ObjectVolumetricFog");
- const RenderInstType RenderPassManager::RIT_Translucent("Translucent");
- const RenderInstType RenderPassManager::RIT_Begin("Begin");
- const RenderInstType RenderPassManager::RIT_Custom("Custom");
- const RenderInstType RenderPassManager::RIT_Particle("Particle");
- const RenderInstType RenderPassManager::RIT_Occluder("Occluder");
- const RenderInstType RenderPassManager::RIT_Editor("Editor");
- const RenderInstType RenderPassManager::RIT_Probes("Probes");
- //*****************************************************************************
- // RenderInstance
- //*****************************************************************************
- void RenderInst::clear()
- {
- dMemset( this, 0, sizeof(RenderInst) );
- }
- void MeshRenderInst::clear()
- {
- dMemset( this, 0, sizeof(MeshRenderInst) );
- visibility = 1.0f;
- }
- void ParticleRenderInst::clear()
- {
- dMemset( this, 0, sizeof(ParticleRenderInst) );
- }
- void ObjectRenderInst::clear()
- {
- userData = NULL;
- dMemset( this, 0, sizeof( ObjectRenderInst ) );
- // The memset here is kinda wrong... it clears the
- // state initialized by the delegate constructor.
- //
- // This fixes it... but we probably need to have a
- // real constructor for RenderInsts.
- renderDelegate.clear();
- }
- void OccluderRenderInst::clear()
- {
- dMemset( this, 0, sizeof(OccluderRenderInst) );
- }
- IMPLEMENT_CONOBJECT(RenderPassManager);
- ConsoleDocClass( RenderPassManager,
- "@brief A grouping of render bin managers which forms a render pass.\n\n"
- "The render pass is used to order a set of RenderBinManager objects which are used "
- "when rendering a scene. This class does little work itself other than managing "
- "its list of render bins.\n\n"
- "In 'core/scripts/client/renderManager." TORQUE_SCRIPT_EXTENSION "' you will find the DiffuseRenderPassManager "
- "which is used by the C++ engine to render the scene.\n\n"
- "@see RenderBinManager\n"
- "@ingroup RenderBin\n" );
- RenderPassManager::RenderBinEventSignal& RenderPassManager::getRenderBinSignal()
- {
- static RenderBinEventSignal theSignal;
- return theSignal;
- }
- void RenderPassManager::initPersistFields()
- {
- Parent::initPersistFields();
- }
- RenderPassManager::RenderPassManager()
- {
- mSceneManager = NULL;
- VECTOR_SET_ASSOCIATION( mRenderBins );
- mMatrixSet = reinterpret_cast<MatrixSet *>(dMalloc_aligned(sizeof(MatrixSet), 16));
- constructInPlace(mMatrixSet);
- }
- RenderPassManager::~RenderPassManager()
- {
- dFree_aligned(mMatrixSet);
- // Any bins left need to be deleted.
- for ( U32 i=0; i<mRenderBins.size(); i++ )
- {
- RenderBinManager *bin = mRenderBins[i];
- // Clear the parent first, so that RenderBinManager::onRemove()
- // won't call removeManager() and break this loop.
- bin->setRenderPass( NULL );
- bin->deleteObject();
- }
- }
- void RenderPassManager::_insertSort(Vector<RenderBinManager*>& list, RenderBinManager* mgr, bool renderOrder)
- {
- U32 i;
- for (i = 0; i < list.size(); i++)
- {
- bool renderCompare = mgr->getRenderOrder() < list[i]->getRenderOrder();
- bool processAddCompare = mgr->getProcessAddOrder() < list[i]->getProcessAddOrder();
- if ((renderOrder && renderCompare) || (!renderOrder && processAddCompare))
- {
- list.insert(i);
- list[i] = mgr;
- return;
- }
- }
- list.push_back(mgr);
- }
- void RenderPassManager::addManager(RenderBinManager* mgr)
- {
- if ( !mgr->isProperlyAdded() )
- mgr->registerObject();
- AssertFatal( mgr->getRenderPass() == NULL, "RenderPassManager::addManager() - Bin is still part of another pass manager!" );
- mgr->setRenderPass( this );
- _insertSort(mRenderBins, mgr, true);
- }
- void RenderPassManager::removeManager(RenderBinManager* mgr)
- {
- AssertFatal( mgr->getRenderPass() == this, "RenderPassManager::removeManager() - We do not own this bin!" );
- mgr->setRenderPass( NULL );
- mRenderBins.remove( mgr );
- }
- RenderBinManager* RenderPassManager::getManager(S32 i) const
- {
- if (i >= 0 && i < mRenderBins.size())
- return mRenderBins[i];
- else
- return NULL;
- }
- void RenderPassManager::addInst( RenderInst *inst )
- {
- PROFILE_SCOPE( RenderPassManager_addInst );
- AssertFatal( inst != NULL, "RenderPassManager::addInst - Got null instance!" );
- AddInstTable::Iterator iter = mAddInstSignals.find( inst->type );
- if ( iter == mAddInstSignals.end() )
- return;
- iter->value.trigger( inst );
- }
- void RenderPassManager::sort()
- {
- PROFILE_SCOPE( RenderPassManager_Sort );
- for (Vector<RenderBinManager *>::iterator itr = mRenderBins.begin();
- itr != mRenderBins.end(); itr++)
- {
- AssertFatal(*itr, "Render manager invalid!");
- (*itr)->sort();
- }
- }
- void RenderPassManager::clear()
- {
- PROFILE_SCOPE( RenderPassManager_Clear );
- mChunker.clear();
- for (Vector<RenderBinManager *>::iterator itr = mRenderBins.begin();
- itr != mRenderBins.end(); itr++)
- {
- AssertFatal(*itr, "Invalid render manager!");
- (*itr)->clear();
- }
- }
- void RenderPassManager::render(SceneRenderState * state)
- {
- PROFILE_SCOPE( RenderPassManager_Render );
- GFX->pushWorldMatrix();
- MatrixF proj = GFX->getProjectionMatrix();
-
- for (Vector<RenderBinManager *>::iterator itr = mRenderBins.begin();
- itr != mRenderBins.end(); itr++)
- {
- RenderBinManager *curBin = *itr;
- AssertFatal(curBin, "Invalid render manager!");
- getRenderBinSignal().trigger(curBin, state, true);
- curBin->render(state);
- getRenderBinSignal().trigger(curBin, state, false);
- }
- GFX->popWorldMatrix();
- GFX->setProjectionMatrix( proj );
-
- // Restore a clean state for subsequent rendering.
- GFX->setupGenericShaders();
- for(S32 i = 0; i < GFX->getNumSamplers(); ++i)
- GFX->setTexture(i, NULL);
- }
- void RenderPassManager::renderPass(SceneRenderState * state)
- {
- PROFILE_SCOPE( RenderPassManager_RenderPass );
- sort();
- render(state);
- clear();
- }
- GFXTextureObject *RenderPassManager::getDepthTargetTexture()
- {
- // If this is OpenGL, or something else has set the depth buffer, return the pointer
- if( mDepthBuff.isValid() )
- {
- // If this is OpenGL, make sure the depth target matches up
- // with the active render target. Otherwise recreate.
-
- if( GFX->getAdapterType() == OpenGL )
- {
- GFXTarget* activeRT = GFX->getActiveRenderTarget();
- AssertFatal( activeRT, "Must be an active render target to call 'getDepthTargetTexture'" );
-
- Point2I activeRTSize = activeRT->getSize();
- if( mDepthBuff.getWidth() == activeRTSize.x &&
- mDepthBuff.getHeight() == activeRTSize.y )
- return mDepthBuff.getPointer();
- }
- else
- return mDepthBuff.getPointer();
- }
- if(GFX->getAdapterType() == OpenGL)
- {
- AssertFatal(GFX->getActiveRenderTarget(), "Must be an active render target to call 'getDepthTargetTexture'");
- const Point2I rtSize = GFX->getActiveRenderTarget()->getSize();
- mDepthBuff.set(rtSize.x, rtSize.y, GFXFormatD24S8,
- &GFXZTargetProfile, avar("%s() - mDepthBuff (line %d)", __FUNCTION__, __LINE__));
- return mDepthBuff.getPointer();
- }
- // Default return value
- return GFXTextureTarget::sDefaultDepthStencil;
- }
- void RenderPassManager::setDepthTargetTexture( GFXTextureObject *zTarget )
- {
- mDepthBuff = zTarget;
- }
- const MatrixF* RenderPassManager::allocSharedXform( SharedTransformType stt )
- {
- AssertFatal(stt == View || stt == Projection, "Bad shared transform type");
- // Enable this to simulate non-shared transform performance
- //#define SIMULATE_NON_SHARED_TRANSFORMS
- #ifdef SIMULATE_NON_SHARED_TRANSFORMS
- return allocUniqueXform(stt == View ? mMatrixSet->getWorldToCamera() : mMatrixSet->getCameraToScreen());
- #else
- return &(stt == View ? mMatrixSet->getWorldToCamera() : mMatrixSet->getCameraToScreen());
- #endif
- }
- void RenderPassManager::assignSharedXform( SharedTransformType stt, const MatrixF &xfm )
- {
- AssertFatal(stt == View || stt == Projection, "Bad shared transform type");
- if(stt == View)
- mMatrixSet->setSceneView(xfm);
- else
- mMatrixSet->setSceneProjection(xfm);
- }
- // Script interface
- DefineEngineMethod(RenderPassManager, getManagerCount, S32, (),,
- "Returns the total number of bin managers." )
- {
- return object->getManagerCount();
- }
- DefineEngineMethod( RenderPassManager, getManager, RenderBinManager*, ( S32 index ),,
- "Returns the render bin manager at the index or null if the index is out of range." )
- {
- if(index < 0 || index >= object->getManagerCount())
- return NULL;
- return object->getManager(index);
- }
- DefineEngineMethod( RenderPassManager, addManager, void, ( RenderBinManager *renderBin ),,
- "Add as a render bin manager to the pass." )
- {
- if ( renderBin )
- object->addManager( renderBin );
- }
- DefineEngineMethod( RenderPassManager, removeManager, void, ( RenderBinManager *renderBin ),,
- "Removes a render bin manager." )
- {
- if ( renderBin )
- object->removeManager( renderBin );
- }
|