AzaezelX d23ee397e6 adds wetness 2 سال پیش
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forcedMaterialMeshMgr.cpp 7c3bd49615 Adds ability to adjust padding to guiTextListCtrl's rows 6 سال پیش
forcedMaterialMeshMgr.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
renderBinManager.cpp afa52850c3 Merge branch 'CustomShaderFeaturesPR' of https://github.com/Areloch/Torque3D into alpha40Macwork 6 سال پیش
renderBinManager.h b19a4b22c8 Implementation of reflection and skylight probes. 6 سال پیش
renderDeferredMgr.cpp 04f4a5fcf4 dedicated server nulltexturemanager work 2 سال پیش
renderDeferredMgr.h 9e65e940d0 lighting single buffer 6 سال پیش
renderFormatChanger.cpp 099dd4f1f3 Parametrize script extension, default to 'tscript' 4 سال پیش
renderFormatChanger.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
renderGlowMgr.cpp 529558f671 Initial implementation of Custom Shader Features 6 سال پیش
renderGlowMgr.h 30a8401d14 Add support for rendering particles to the glow buffer 10 سال پیش
renderImposterMgr.cpp d044ae0702 Removed unneeded default irradiance and prefilter cubemaps, and their convars 3 سال پیش
renderImposterMgr.h ec3806bb0a Catches the remaining prepass to deferred changes on the engine side. 8 سال پیش
renderMeshMgr.cpp 529558f671 Initial implementation of Custom Shader Features 6 سال پیش
renderMeshMgr.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
renderObjectMgr.cpp af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 سال پیش
renderObjectMgr.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
renderOcclusionMgr.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
renderOcclusionMgr.h 364dd3634d Remove dead code that contains a delete of an uninitialized pointer 10 سال پیش
renderParticleMgr.cpp 5a933c00d3 Removed old fixed function code from GFX. 4 سال پیش
renderParticleMgr.h af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 سال پیش
renderPassManager.cpp 099dd4f1f3 Parametrize script extension, default to 'tscript' 4 سال پیش
renderPassManager.h 6ade6f08ce Updated Assimp 5 سال پیش
renderPassStateToken.cpp 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 3 سال پیش
renderPassStateToken.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
renderProbeMgr.cpp d23ee397e6 adds wetness 2 سال پیش
renderProbeMgr.h d23ee397e6 adds wetness 2 سال پیش
renderTerrainMgr.cpp af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 سال پیش
renderTerrainMgr.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
renderTexTargetBinManager.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
renderTexTargetBinManager.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
renderTranslucentMgr.cpp 5d26dba7da * BugFix: Clear some MSVC compiler warnings. 3 سال پیش
renderTranslucentMgr.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش