2
0

renderGlowMgr.h 2.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990
  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _RENDERGLOWMGR_H_
  23. #define _RENDERGLOWMGR_H_
  24. #ifndef _TEXTARGETBIN_MGR_H_
  25. #include "renderInstance/renderTexTargetBinManager.h"
  26. #endif
  27. #include <renderInstance/renderParticleMgr.h>
  28. class PostEffect;
  29. ///
  30. class RenderGlowMgr : public RenderTexTargetBinManager
  31. {
  32. typedef RenderTexTargetBinManager Parent;
  33. public:
  34. RenderGlowMgr();
  35. virtual ~RenderGlowMgr();
  36. /// Returns the glow post effect.
  37. PostEffect* getGlowEffect();
  38. /// Returns true if the glow post effect is
  39. /// enabled and the glow buffer should be updated.
  40. bool isGlowEnabled();
  41. // RenderBinManager
  42. virtual void addElement( RenderInst *inst );
  43. virtual void render( SceneRenderState *state );
  44. // ConsoleObject
  45. DECLARE_CONOBJECT( RenderGlowMgr );
  46. protected:
  47. class GlowMaterialHook : public MatInstanceHook
  48. {
  49. public:
  50. GlowMaterialHook( BaseMatInstance *matInst );
  51. virtual ~GlowMaterialHook();
  52. virtual BaseMatInstance *getMatInstance() { return mGlowMatInst; }
  53. virtual const MatInstanceHookType& getType() const { return Type; }
  54. /// Our material hook type.
  55. static const MatInstanceHookType Type;
  56. protected:
  57. static void _overrideFeatures( ProcessedMaterial *mat,
  58. U32 stageNum,
  59. MaterialFeatureData &fd,
  60. const FeatureSet &features );
  61. BaseMatInstance *mGlowMatInst;
  62. };
  63. SimObjectPtr<PostEffect> mGlowEffect;
  64. RenderParticleMgr *mParticleRenderMgr;
  65. };
  66. #endif // _RENDERGLOWMGR_H_