sceneAmbientSoundObject.h 2.5 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273
  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _SCENEAMBIENTSOUNDOBJECT_H_
  23. #define _SCENEAMBIENTSOUNDOBJECT_H_
  24. class SFXAmbience;
  25. /// Template mixin to add ability to hold a custom SFXAmbience to
  26. /// a SceneObject.
  27. template< typename Base >
  28. class SceneAmbientSoundObject : public Base
  29. {
  30. public:
  31. typedef Base Parent;
  32. protected:
  33. enum
  34. {
  35. SoundMask = Parent::NextFreeMask << 0, ///< Ambient sound properties have changed.
  36. NextFreeMask = Parent::NextFreeMask << 1,
  37. };
  38. /// Ambient sound properties for this space.
  39. SFXAmbience* mSoundAmbience;
  40. public:
  41. SceneAmbientSoundObject();
  42. /// Set the ambient sound properties for the space.
  43. void setSoundAmbience( SFXAmbience* ambience );
  44. // SimObject.
  45. static void initPersistFields();
  46. // NetObject.
  47. virtual U32 packUpdate( NetConnection* connection, U32 mask, BitStream* stream );
  48. virtual void unpackUpdate( NetConnection* connection, BitStream* stream );
  49. // SceneObject.
  50. virtual SFXAmbience* getSoundAmbience() const { return mSoundAmbience; }
  51. private:
  52. // Console field getters/setters.
  53. static bool _setSoundAmbience( void* object, const char* index, const char* data );
  54. };
  55. #endif // !_SCENEAMBIENTSOUNDOBJECT_H_