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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _SCENEAMBIENTSOUNDOBJECT_H_
- #define _SCENEAMBIENTSOUNDOBJECT_H_
- class SFXAmbience;
- /// Template mixin to add ability to hold a custom SFXAmbience to
- /// a SceneObject.
- template< typename Base >
- class SceneAmbientSoundObject : public Base
- {
- public:
- typedef Base Parent;
- protected:
- enum
- {
- SoundMask = Parent::NextFreeMask << 0, ///< Ambient sound properties have changed.
- NextFreeMask = Parent::NextFreeMask << 1,
- };
- /// Ambient sound properties for this space.
- SFXAmbience* mSoundAmbience;
- public:
- SceneAmbientSoundObject();
- /// Set the ambient sound properties for the space.
- void setSoundAmbience( SFXAmbience* ambience );
- // SimObject.
- static void initPersistFields();
- // NetObject.
- virtual U32 packUpdate( NetConnection* connection, U32 mask, BitStream* stream );
- virtual void unpackUpdate( NetConnection* connection, BitStream* stream );
- // SceneObject.
- virtual SFXAmbience* getSoundAmbience() const { return mSoundAmbience; }
- private:
- // Console field getters/setters.
- static bool _setSoundAmbience( void* object, const char* index, const char* data );
- };
- #endif // !_SCENEAMBIENTSOUNDOBJECT_H_
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