123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119 |
- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _SCENEAMBIENTSOUNDOBJECT_IMPL_H_
- #define _SCENEAMBIENTSOUNDOBJECT_IMPL_H_
- #include "platform/platform.h"
- #include "scene/mixin/sceneAmbientSoundObject.h"
- #include "T3D/sfx/sfx3DWorld.h"
- #include "sfx/sfxTypes.h"
- #include "sfx/sfxAmbience.h"
- #include "core/stream/bitStream.h"
- #include "console/engineAPI.h"
- //-----------------------------------------------------------------------------
- template< typename Base >
- SceneAmbientSoundObject< Base >::SceneAmbientSoundObject()
- : mSoundAmbience( NULL )
- {
- }
- //-----------------------------------------------------------------------------
- template< typename Base >
- void SceneAmbientSoundObject< Base >::initPersistFields()
- {
- Parent::addGroup( "Sound" );
- Parent::addProtectedField( "soundAmbience", TypeSFXAmbienceName, Offset( mSoundAmbience, SceneAmbientSoundObject ),
- &_setSoundAmbience, &defaultProtectedGetFn,
- "Ambient sound environment for the space." );
- Parent::endGroup( "Sound" );
- Parent::initPersistFields();
- }
- //-----------------------------------------------------------------------------
- template< typename Base >
- U32 SceneAmbientSoundObject< Base >::packUpdate( NetConnection* connection, U32 mask, BitStream* stream )
- {
- U32 retMask = Parent::packUpdate( connection, mask, stream );
- if( stream->writeFlag( mask & SoundMask ) )
- sfxWrite( stream, mSoundAmbience );
- return retMask;
- }
- //-----------------------------------------------------------------------------
- template< typename Base >
- void SceneAmbientSoundObject< Base >::unpackUpdate( NetConnection* connection, BitStream* stream )
- {
- Parent::unpackUpdate( connection, stream );
- if( stream->readFlag() ) // SoundMask
- {
- SFXAmbience* ambience;
- String errorStr;
- if( !sfxReadAndResolve( stream, &ambience, errorStr ) )
- Con::errorf( "SceneAmbientSoundObject::unpackUpdate - bad packet: %s", errorStr.c_str() );
- else
- setSoundAmbience( ambience );
- }
- }
- //-----------------------------------------------------------------------------
- template< typename Base >
- void SceneAmbientSoundObject< Base >::setSoundAmbience( SFXAmbience* ambience )
- {
- if( mSoundAmbience == ambience )
- return;
- mSoundAmbience = ambience;
- if( this->isServerObject() )
- this->setMaskBits( SoundMask );
- else if( this->isProperlyAdded() && gSFX3DWorld )
- gSFX3DWorld->notifyChanged( this );
- }
- //-----------------------------------------------------------------------------
- template< typename Base >
- bool SceneAmbientSoundObject< Base >::_setSoundAmbience( void* object, const char* index, const char* data )
- {
- SceneAmbientSoundObject* p = reinterpret_cast< SceneAmbientSoundObject* >( object );
- SFXAmbience* ambience = EngineUnmarshallData< SFXAmbience* >()( data );
- p->setSoundAmbience( ambience );
- return false;
- }
- #endif // _SCENEAMBIENTSOUNDOBJECT_IMPL_H_
|