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- #pragma once
- #ifndef _SHADERGEN_HLSL_SHADERFEATUREHLSL_H_
- #include "shaderGen/HLSL/shaderFeatureHLSL.h"
- #endif
- #ifndef _LANG_ELEMENT_H_
- #include "shaderGen/langElement.h"
- #endif
- #ifndef _GFXDEVICE_H_
- #include "gfx/gfxDevice.h"
- #endif
- #ifndef _FEATUREMGR_H_
- #include "shaderGen/featureMgr.h"
- #endif
- #ifndef _MATERIALFEATURETYPES_H_
- #include "materials/materialFeatureTypes.h"
- #endif
- #ifndef _MATERIALFEATUREDATA_H_
- #include "materials/materialFeatureData.h"
- #endif
- /// This should be the final feature on most pixel shaders which
- /// encodes the color for the current HDR target format.
- /// @see HDRPostFx
- /// @see LightManager
- /// @see torque.hlsl
- class DebugVizHLSL : public ShaderFeatureHLSL
- {
- protected:
- ShaderIncludeDependency mTorqueDep;
- public:
- DebugVizHLSL();
- virtual void processPix(Vector<ShaderComponent*>& componentList,
- const MaterialFeatureData& fd);
- virtual String getName() { return "Debug Viz"; }
- };
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