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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _SHADERGEN_HLSL_H_
- #define _SHADERGEN_HLSL_H_
- #ifndef _SHADERGEN_H_
- #include "shaderGen/shaderGen.h"
- #endif
- class ShaderGenPrinterHLSL : public ShaderGenPrinter
- {
- public:
- // ShaderGenPrinter
- virtual void printShaderHeader(Stream& stream);
- virtual void printMainComment(Stream& stream);
- virtual void printVertexShaderCloser(Stream& stream);
- virtual void printPixelShaderOutputStruct(Stream& stream, const MaterialFeatureData &featureData);
- virtual void printPixelShaderCloser(Stream& stream);
- virtual void printLine(Stream& stream, const String& line);
- };
- class ShaderGenComponentFactoryHLSL : public ShaderGenComponentFactory
- {
- public:
- /// Helper function for converting a vertex decl
- /// type to an HLSL type string.
- static const char* typeToString( GFXDeclType type );
- // ShaderGenComponentFactory
- virtual ShaderComponent* createVertexInputConnector( const GFXVertexFormat &vertexFormat );
- virtual ShaderComponent* createVertexPixelConnector();
- virtual ShaderComponent* createVertexParamsDef();
- virtual ShaderComponent* createPixelParamsDef();
- };
- #endif // _SHADERGEN_HLSL_H_
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