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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _NETSTRINGTABLE_H_
- #define _NETSTRINGTABLE_H_
- #ifndef _DATACHUNKER_H_
- #include "core/dataChunker.h"
- #endif
- #ifndef _CONSOLE_H_
- #include "console/console.h"
- #endif
- class NetConnection;
- class NetStringHandle;
- extern U32 GameAddTaggedString(const char *string);
- class NetStringTable
- {
- friend class NetStringHandle;
- friend U32 GameAddTaggedString(const char *string);
- #ifdef TORQUE_DEBUG_NET
- friend class RemoteCommandEvent;
- #endif
- enum Constants : U32
- {
- InitialSize = 16,
- InvalidEntry = 0xFFFFFFFF,
- HashTableSize = 2128,
- DataChunkerSize = 65536
- };
- struct Entry
- {
- char *string;
- U32 refCount;
- U32 scriptRefCount;
- U32 next;
- U32 link;
- U32 prevLink;
- U32 seq;
- };
- U32 size;
- U32 firstFree;
- U32 firstValid;
- Entry *table;
- U32 hashTable[HashTableSize];
- DataChunker *allocator;
- NetStringTable();
- ~NetStringTable();
- U32 addString(const char *string);
- // XA: Moved this ones to public to avoid using the friend_ConsoleMethod hack.
- public:
- const char *lookupString(U32 id);
- void removeString(U32 id, bool script = false);
- void incStringRefScript(U32 id);
- private:
- void incStringRef(U32 id);
- void repack();
- public:
- static void create();
- static void destroy();
- static void expandString(NetStringHandle &string, char *buf, U32 bufSize, U32 argc, const char **argv);
- #if defined(TORQUE_DEBUG)
- void dumpToConsole();
- #endif // DEBUG
- };
- extern NetStringTable *gNetStringTable;
- // This class represents what is known as a "tagged string" in script.
- // It is essentially a networked version of the string table. The full string
- // is only transmitted once; then future references only need to transmit
- // the id.
- class NetStringHandle
- {
- U32 index;
- public:
- NetStringHandle() { index = 0; }
- NetStringHandle(const NetStringHandle &string) {
- index = string.index;
- if(index)
- gNetStringTable->incStringRef(index);
- }
- NetStringHandle(const char *string) {
- index = gNetStringTable->addString(string);
- }
- NetStringHandle(U32 initIndex)
- {
- index = initIndex;
- if(index)
- gNetStringTable->incStringRef(index);
- }
- ~NetStringHandle()
- {
- if(index)
- gNetStringTable->removeString(index);
- }
- void setFromIndex(U32 newIndex)
- {
- if(index)
- gNetStringTable->removeString(index);
- index = newIndex;
- }
- bool operator==(const NetStringHandle &s) const { return index == s.index; }
- bool operator!=(const NetStringHandle &s) const { return index != s.index; }
- NetStringHandle &operator=(const NetStringHandle &s)
- {
- if(index)
- gNetStringTable->removeString(index);
- index = s.index;
- if(index)
- gNetStringTable->incStringRef(index);
- return *this;
- }
- const char *getString() const
- {
- if(index)
- return gNetStringTable->lookupString(index);
- else
- return NULL;
- }
- bool isNull() const { return index == 0; }
- bool isValidString() const { return index != 0; }
- U32 getIndex() const { return index; }
- };
- #endif
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