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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _COLLADA_SHAPELOADER_H_
- #define _COLLADA_SHAPELOADER_H_
- #ifndef _TSSHAPELOADER_H_
- #include "ts/loader/tsShapeLoader.h"
- #endif
- class domCOLLADA;
- class domAnimation;
- struct AnimChannels;
- //-----------------------------------------------------------------------------
- class ColladaShapeLoader : public TSShapeLoader
- {
- friend TSShape* loadColladaShape(const Torque::Path &path);
- domCOLLADA* root;
- Vector<AnimChannels*> animations; ///< Holds all animation channels for deletion after loading
- void processAnimation(const domAnimation* anim, F32& maxEndTime, F32& minFrameTime);
- void cleanup();
- public:
- ColladaShapeLoader(domCOLLADA* _root);
- ~ColladaShapeLoader();
- void enumerateScene();
- bool ignoreNode(const String& name);
- bool ignoreMesh(const String& name);
- void computeBounds(Box3F& bounds);
- static bool canLoadCachedDTS(const Torque::Path& path);
- static bool checkAndMountSketchup(const Torque::Path& path, String& mountPoint, Torque::Path& daePath);
- static domCOLLADA* getDomCOLLADA(const Torque::Path& path);
- static domCOLLADA* readColladaFile(const String& path);
- };
- #endif // _COLLADA_SHAPELOADER_H_
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