colladaShapeLoader.h 2.4 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _COLLADA_SHAPELOADER_H_
  23. #define _COLLADA_SHAPELOADER_H_
  24. #ifndef _TSSHAPELOADER_H_
  25. #include "ts/loader/tsShapeLoader.h"
  26. #endif
  27. class domCOLLADA;
  28. class domAnimation;
  29. struct AnimChannels;
  30. //-----------------------------------------------------------------------------
  31. class ColladaShapeLoader : public TSShapeLoader
  32. {
  33. friend TSShape* loadColladaShape(const Torque::Path &path);
  34. domCOLLADA* root;
  35. Vector<AnimChannels*> animations; ///< Holds all animation channels for deletion after loading
  36. void processAnimation(const domAnimation* anim, F32& maxEndTime, F32& minFrameTime);
  37. void cleanup();
  38. public:
  39. ColladaShapeLoader(domCOLLADA* _root);
  40. ~ColladaShapeLoader();
  41. void enumerateScene();
  42. bool ignoreNode(const String& name);
  43. bool ignoreMesh(const String& name);
  44. void computeBounds(Box3F& bounds);
  45. static bool canLoadCachedDTS(const Torque::Path& path);
  46. static bool checkAndMountSketchup(const Torque::Path& path, String& mountPoint, Torque::Path& daePath);
  47. static domCOLLADA* getDomCOLLADA(const Torque::Path& path);
  48. static domCOLLADA* readColladaFile(const String& path);
  49. };
  50. #endif // _COLLADA_SHAPELOADER_H_