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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "core/strings/unicode.h"
- #include "math/mMath.h"
- #include "windowManager/sdl/sdlWindow.h"
- #include "windowManager/sdl/sdlWindowMgr.h"
- #include "windowManager/sdl/sdlCursorController.h"
- #include "platform/platformInput.h"
- #include "SDL.h"
- static struct { U32 id; SDL_SystemCursor resourceID; SDL_Cursor *cursor;} sgCursorShapeMap[]=
- {
- { PlatformCursorController::curArrow, SDL_SYSTEM_CURSOR_ARROW , NULL },
- { PlatformCursorController::curWait, SDL_SYSTEM_CURSOR_WAIT, NULL },
- { PlatformCursorController::curPlus, SDL_SYSTEM_CURSOR_CROSSHAIR, NULL },
- { PlatformCursorController::curResizeVert, SDL_SYSTEM_CURSOR_SIZEWE, NULL },
- { PlatformCursorController::curResizeHorz, SDL_SYSTEM_CURSOR_SIZENS, NULL },
- { PlatformCursorController::curResizeAll, SDL_SYSTEM_CURSOR_SIZEALL, NULL },
- { PlatformCursorController::curIBeam, SDL_SYSTEM_CURSOR_IBEAM, NULL },
- { PlatformCursorController::curResizeNESW, SDL_SYSTEM_CURSOR_SIZENESW, NULL },
- { PlatformCursorController::curResizeNWSE, SDL_SYSTEM_CURSOR_SIZENWSE, NULL },
- { PlatformCursorController::curHand, SDL_SYSTEM_CURSOR_HAND, NULL },
- { PlatformCursorController::curWaitArrow, SDL_SYSTEM_CURSOR_WAITARROW, NULL },
- { PlatformCursorController::curNoNo, SDL_SYSTEM_CURSOR_NO, NULL },
- };
- U32 PlatformCursorControllerSDL::getDoubleClickTime()
- {
- // TODO SDL
- return 500;
- }
- S32 PlatformCursorControllerSDL::getDoubleClickWidth()
- {
- // TODO SDL
- return 32;
- }
- S32 PlatformCursorControllerSDL::getDoubleClickHeight()
- {
- // TODO SDL
- return 32;
- }
- void PlatformCursorControllerSDL::setCursorPosition( S32 x, S32 y )
- {
- SDL_WarpMouseGlobal(x, y);
- }
- void PlatformCursorControllerSDL::getCursorPosition( Point2I &point )
- {
- SDL_GetGlobalMouseState( &point.x, &point.y );
- }
- void PlatformCursorControllerSDL::setCursorVisible( bool visible )
- {
- SDL_ShowCursor( visible );
- }
- bool PlatformCursorControllerSDL::isCursorVisible()
- {
- return SDL_ShowCursor( -1 );;
- }
- void PlatformCursorControllerSDL::setCursorShape(U32 cursorID)
- {
- SDL_Cursor* cursor = NULL;
- for(S32 i = 0; i < numPlatformCursors; ++i)
- {
- if(cursorID == sgCursorShapeMap[i].id)
- {
- if( !sgCursorShapeMap[i].cursor )
- sgCursorShapeMap[i].cursor = SDL_CreateSystemCursor( sgCursorShapeMap[i].resourceID );
- cursor = sgCursorShapeMap[i].cursor;
- break;
- }
- }
- if( !cursor )
- return;
-
- SDL_SetCursor(cursor);
- }
- void PlatformCursorControllerSDL::setCursorShape( const UTF8 *fileName, bool reload )
- {
- // TODO SDL
- AssertWarn(0, "PlatformCursorControllerSDL::setCursorShape - Not implemented");
- }
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