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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _CONVEXSHAPE_H_
- #define _CONVEXSHAPE_H_
- #ifndef _SCENEOBJECT_H_
- #include "scene/sceneObject.h"
- #endif
- #ifndef _GFXVERTEXBUFFER_H_
- #include "gfx/gfxVertexBuffer.h"
- #endif
- #ifndef _GFXPRIMITIVEBUFFER_H_
- #include "gfx/gfxPrimitiveBuffer.h"
- #endif
- #ifndef _CONVEX_H_
- #include "collision/convex.h"
- #endif
- #include "T3D/assets/MaterialAsset.h"
- class ConvexShape;
- // Crap name, but whatcha gonna do.
- class ConvexShapeCollisionConvex : public Convex
- {
- typedef Convex Parent;
- friend class ConvexShape;
- protected:
- ConvexShape *pShape;
- public:
- ConvexShapeCollisionConvex() { pShape = NULL; mType = ConvexShapeCollisionConvexType; }
- ConvexShapeCollisionConvex( const ConvexShapeCollisionConvex& cv ) {
- mType = ConvexShapeCollisionConvexType;
- mObject = cv.mObject;
- pShape = cv.pShape;
- }
- Point3F support(const VectorF& vec) const;
- void getFeatures(const MatrixF& mat,const VectorF& n, ConvexFeature* cf);
- void getPolyList(AbstractPolyList* list);
- };
- GFXDeclareVertexFormat( ConvexVert )
- {
- Point3F point;
- GFXVertexColor color;
- Point3F normal;
- Point3F tangent;
- Point2F texCoord;
- };
- class PhysicsBody;
- class ConvexShape : public SceneObject
- {
- typedef SceneObject Parent;
- friend class GuiConvexEditorCtrl;
- friend class GuiConvexEditorUndoAction;
- friend class ConvexShapeCollisionConvex;
- public:
- enum NetBits {
- TransformMask = Parent::NextFreeMask,
- UpdateMask = Parent::NextFreeMask << 1,
- NextFreeMask = Parent::NextFreeMask << 2
- };
- // Declaring these structs directly within ConvexShape to prevent
- // the otherwise excessively deep scoping we had.
- // eg. ConvexShape::Face::Triangle ...
- // Define our vertex format here so we don't have to
- // change it in multiple spots later
- typedef GFXVertexPNTTB VertexType;
- struct Edge
- {
- U32 p0;
- U32 p1;
- };
- struct Triangle
- {
- U32 p0;
- U32 p1;
- U32 p2;
- U32 operator []( U32 index ) const
- {
- AssertFatal( index >= 0 && index <= 2, "index out of range" );
- return *( (&p0) + index );
- }
- };
- struct Face
- {
- Vector< Edge > edges;
- Vector< U32 > points;
- Vector< U32 > winding;
- Vector< Point2F > texcoords;
- Vector< Triangle > triangles;
- Point3F tangent;
- Point3F normal;
- Point3F centroid;
- F32 area;
- S32 id;
- };
- struct surfaceMaterial
- {
- // The name of the Material we will use for rendering
- DECLARE_MATERIALASSET(surfaceMaterial, Material);
-
- DECLARE_ASSET_SETGET(surfaceMaterial, Material);
- // The actual Material instance
- BaseMatInstance* materialInst;
- surfaceMaterial()
- {
- INIT_ASSET(Material);
- materialInst = NULL;
- }
- };
- struct surfaceUV
- {
- S32 matID;
- Point2F offset;
- Point2F scale;
- float zRot;
- bool horzFlip;
- bool vertFlip;
- surfaceUV() : matID(0), offset(Point2F(0.0f, 0.0f)), scale(Point2F(1.0f, 1.0f)), zRot(0.0f), horzFlip(false), vertFlip(false) {}
- };
- struct surfaceBuffers
- {
- // The GFX vertex and primitive buffers
- GFXVertexBufferHandle< VertexType > mVertexBuffer;
- GFXPrimitiveBufferHandle mPrimitiveBuffer;
- U32 mVertCount;
- U32 mPrimCount;
- };
- struct Geometry
- {
- void generate(const Vector< PlaneF > &planes, const Vector< Point3F > &tangents, const Vector< surfaceMaterial > surfaceTextures, const Vector< Point2F > texOffset, const Vector< Point2F > texScale, const Vector< bool > horzFlip, const Vector< bool > vertFlip);
- Vector< Point3F > points;
- Vector< Face > faces;
- };
- static bool smRenderEdges;
- // To prevent bitpack overflows.
- // This is only indirectly enforced by trucation when serializing.
- static const S32 smMaxSurfaces = 100;
- public:
-
- ConvexShape();
- virtual ~ConvexShape();
- DECLARE_CONOBJECT( ConvexShape );
- // ConsoleObject
- static void initPersistFields();
- // SimObject
- virtual void inspectPostApply();
- virtual bool onAdd();
- virtual void onRemove();
- virtual void writeFields(Stream &stream, U32 tabStop);
- virtual bool writeField( StringTableEntry fieldname, const char *value );
- // NetObject
- virtual U32 packUpdate( NetConnection *conn, U32 mask, BitStream *stream );
- virtual void unpackUpdate( NetConnection *conn, BitStream *stream );
- // SceneObject
- virtual void onScaleChanged();
- virtual void setTransform( const MatrixF &mat );
- virtual void prepRenderImage( SceneRenderState *state );
- virtual void buildConvex( const Box3F &box, Convex *convex );
- virtual bool buildPolyList( PolyListContext context, AbstractPolyList *polyList, const Box3F &box, const SphereF &sphere );
- virtual bool buildExportPolyList(ColladaUtils::ExportData* exportData, const Box3F &box, const SphereF &);
- virtual bool castRay( const Point3F &start, const Point3F &end, RayInfo *info );
- virtual bool collideBox( const Point3F &start, const Point3F &end, RayInfo *info );
- void updateBounds( bool recenter );
- void recenter();
- /// Geometry access.
- /// @{
-
- MatrixF getSurfaceWorldMat( S32 faceid, bool scaled = false ) const;
- void cullEmptyPlanes( Vector< U32 > *removedPlanes );
- void exportToCollada();
- void resizePlanes( const Point3F &size );
- void getSurfaceLineList( S32 surfId, Vector< Point3F > &lineList );
- Geometry& getGeometry() { return mGeometry; }
- Vector<MatrixF>& getSurfaces() { return mSurfaces; }
- void getSurfaceTriangles( S32 surfId, Vector< Point3F > *outPoints, Vector< Point2F > *outCoords, bool worldSpace );
- /// @}
- /// Geometry Visualization.
- /// @{
- void renderFaceEdges( S32 faceid, const ColorI &color = ColorI::WHITE, F32 lineWidth = 1.0f );
- /// @}
- String getMaterialName() { return mMaterialName; }
- protected:
- void _updateMaterial();
- void _updateGeometry( bool updateCollision = false );
- void _updateCollision();
- void _export( OptimizedPolyList *plist, const Box3F &box, const SphereF &sphere );
- void _renderDebug( ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance *mat );
- static S32 QSORT_CALLBACK _comparePlaneDist( const void *a, const void *b );
- static bool protectedSetSurface( void *object, const char *index, const char *data );
- static bool protectedSetSurfaceTexture( void *object, const char *index, const char *data );
- static bool protectedSetSurfaceUV(void *object, const char *index, const char *data);
-
- protected:
-
- DECLARE_MATERIALASSET(ConvexShape, Material);
- DECLARE_ASSET_SETGET(ConvexShape, Material);
- // The actual Material instance
- BaseMatInstance* mMaterialInst;
- // The GFX vertex and primitive buffers
- /*GFXVertexBufferHandle< VertexType > mVertexBuffer;
- GFXPrimitiveBufferHandle mPrimitiveBuffer;
- U32 mVertCount;
- U32 mPrimCount;*/
- Geometry mGeometry;
- Vector< PlaneF > mPlanes;
- Vector< MatrixF > mSurfaces;
- Vector< Point3F > mFaceCenters;
- //this is mostly for storage purposes, so we can save the texture mods
- Vector< surfaceMaterial > mSurfaceTextures;
- Vector< surfaceUV > mSurfaceUVs;
- Vector< surfaceBuffers > mSurfaceBuffers;
- Convex *mConvexList;
- PhysicsBody *mPhysicsRep;
- /// Geometry visualization
- /// @{
- F32 mNormalLength;
- /// @}
- };
- #endif // _CONVEXSHAPE_H_
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