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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _SPLASH_H_
- #define _SPLASH_H_
- #ifndef _GAMEBASE_H_
- #include "T3D/gameBase/gameBase.h"
- #endif
- #ifndef _TORQUE_LIST_
- #include "core/util/tList.h"
- #endif
- #include "gfx/gfxTextureHandle.h"
- #include "T3D/assets/ImageAsset.h"
- #include "T3D/assets/SoundAsset.h"
- class ParticleEmitter;
- class ParticleEmitterData;
- class AudioProfile;
- class ExplosionData;
- //--------------------------------------------------------------------------
- // Ring Point
- //--------------------------------------------------------------------------
- struct SplashRingPoint
- {
- Point3F position;
- Point3F velocity;
- };
- //--------------------------------------------------------------------------
- // Splash Ring
- //--------------------------------------------------------------------------
- struct SplashRing
- {
- Vector <SplashRingPoint> points;
- LinearColorF color;
- F32 lifetime;
- F32 elapsedTime;
- F32 v;
- SplashRing()
- {
- color.set( 0.0, 0.0, 0.0, 1.0 );
- lifetime = 0.0;
- elapsedTime = 0.0;
- v = 0.0;
- }
- bool isActive()
- {
- return elapsedTime < lifetime;
- }
- };
- //--------------------------------------------------------------------------
- // Splash Data
- //--------------------------------------------------------------------------
- class SplashData : public GameBaseData
- {
- public:
- typedef GameBaseData Parent;
- enum Constants
- {
- NUM_EMITTERS = 3,
- NUM_TIME_KEYS = 4,
- NUM_TEX = 2,
- };
- public:
- //AudioProfile* soundProfile;
- //S32 soundProfileId;
- DECLARE_SOUNDASSET(SplashData, Sound);
- DECLARE_ASSET_SETGET(SplashData, Sound);
- ParticleEmitterData* emitterList[NUM_EMITTERS];
- S32 emitterIDList[NUM_EMITTERS];
- S32 delayMS;
- S32 delayVariance;
- S32 lifetimeMS;
- S32 lifetimeVariance;
- Point3F scale;
- F32 width;
- F32 height;
- U32 numSegments;
- F32 velocity;
- F32 acceleration;
- F32 texWrap;
- F32 texFactor;
- F32 ejectionFreq;
- F32 ejectionAngle;
- F32 ringLifetime;
- F32 startRadius;
- F32 times[ NUM_TIME_KEYS ];
- LinearColorF colors[ NUM_TIME_KEYS ];
- DECLARE_IMAGEASSET_ARRAY(SplashData, Texture, NUM_TEX);
- DECLARE_IMAGEASSET_ARRAY_SETGET(SplashData, Texture)
- ExplosionData* explosion;
- S32 explosionId;
- SplashData();
- DECLARE_CONOBJECT(SplashData);
- bool onAdd();
- bool preload(bool server, String &errorStr);
- static void initPersistFields();
- virtual void packData(BitStream* stream);
- virtual void unpackData(BitStream* stream);
- };
- //--------------------------------------------------------------------------
- // Splash
- //--------------------------------------------------------------------------
- class Splash : public GameBase
- {
- typedef GameBase Parent;
- private:
- SplashData* mDataBlock;
- SimObjectPtr<ParticleEmitter> mEmitterList[ SplashData::NUM_EMITTERS ];
- typedef Torque::List<SplashRing> SplashRingList;
- SplashRingList ringList;
- U32 mCurrMS;
- U32 mEndingMS;
- F32 mRandAngle;
- F32 mRadius;
- F32 mVelocity;
- F32 mHeight;
- LinearColorF mColor;
- F32 mTimeSinceLastRing;
- bool mDead;
- F32 mElapsedTime;
- protected:
- Point3F mInitialPosition;
- Point3F mInitialNormal;
- F32 mFade;
- F32 mFog;
- bool mActive;
- S32 mDelayMS;
- protected:
- bool onAdd();
- void onRemove();
- void processTick(const Move *move);
- void advanceTime(F32 dt);
- void updateEmitters( F32 dt );
- void updateWave( F32 dt );
- void updateColor();
- SplashRing createRing();
- void updateRings( F32 dt );
- void updateRing( SplashRing& ring, F32 dt );
- void emitRings( F32 dt );
- void spawnExplosion();
- public:
- Splash();
- ~Splash();
- void setInitialState(const Point3F& point, const Point3F& normal, const F32 fade = 1.0);
- U32 packUpdate (NetConnection *conn, U32 mask, BitStream* stream);
- void unpackUpdate(NetConnection *conn, BitStream* stream);
- bool onNewDataBlock( GameBaseData *dptr, bool reload );
- DECLARE_CONOBJECT(Splash);
- };
- #endif // _H_SPLASH
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