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- //-----------------------------------------------------------------------------
- // Verve
- // Copyright (C) 2014 - Violent Tulip
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "Verve/Core/VController.h"
- #include "Verve/Extension/Director/VSceneJumpEvent.h"
- #include "Verve/Extension/Director/VDirectorGroup.h"
- #include "Verve/Extension/Director/VDirectorTrack.h"
- #include "Verve/Extension/Director/VDirectorEvent.h"
- #include "console/consoleTypes.h"
- //-----------------------------------------------------------------------------
- IMPLEMENT_CONOBJECT( VSceneJumpEvent );
- //-----------------------------------------------------------------------------
- VSceneJumpEvent::VSceneJumpEvent( void ) :
- mTarget( String::EmptyString )
- {
- setLabel( "SceneJumpEvent" );
- }
- void VSceneJumpEvent::initPersistFields()
- {
- docsURL;
- Parent::initPersistFields();
- addField( "Target", TypeRealString, Offset( mTarget, VSceneJumpEvent ), "The name of the Scene that the controller will jump to upon triggering." );
- }
- //-----------------------------------------------------------------------------
- //
- // Controller Methods.
- //
- //-----------------------------------------------------------------------------
- //-----------------------------------------------------------------------------
- //
- // VSceneJumpEvent::onTrigger( pTime, pDelta );
- //
- // Tell the controller to jump to a new scene.
- //
- //-----------------------------------------------------------------------------
- void VSceneJumpEvent::onTrigger( const S32 &pTime, const S32 &pDelta )
- {
- Parent::onTrigger( pTime, pDelta );
- VDirectorTrack *track = getController()->getDirectorTrack();
- if ( !track )
- {
- // Invalid Track.
- return;
- }
- // Get Event.
- VDirectorEvent *event;
- if ( !track->getObject( mTarget, event ) )
- {
- // Can't Jump.
- return;
- }
- // Go To Scene.
- getController()->jump( VController::k_JumpTime, event->getTriggerTime() );
- }
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