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- //-----------------------------------------------------------------------------
- // Verve
- // Copyright (C) 2014 - Violent Tulip
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "VNetState.h"
- //-----------------------------------------------------------------------------
- U32 VNetState::gInvalidMask = 0;
- //-----------------------------------------------------------------------------
- VNetState::VNetState() :
- mMask( 0 )
- {
- }
- VNetState::~VNetState( void )
- {
- for ( VNetState::iterator itr = begin(); itr != end(); itr++ )
- {
- // Fetch info.
- VNetStateInfo *state = ( *itr );
- // Delete State.
- delete state;
- }
- // Clear.
- clear();
- }
- //-----------------------------------------------------------------------------
- //
- // Connection Methods.
- //
- //-----------------------------------------------------------------------------
- bool VNetState::isConnection( NetConnection *pConnection )
- {
- for ( VNetState::iterator itr = begin(); itr != end(); itr++ )
- {
- VNetStateInfo *state = ( *itr );
- if ( state->Connection == pConnection )
- {
- // Valid.
- return true;
- }
- }
- // Invalid.
- return false;
- }
- void VNetState::addConnection( NetConnection *pConnection )
- {
- // Init State.
- VNetStateInfo *state = new VNetStateInfo( pConnection, mMask );
- // Add.
- push_back( state );
- }
- void VNetState::clearConnection( NetConnection *pConnection )
- {
- for ( VNetState::iterator itr = begin(); itr != end(); itr++ )
- {
- VNetStateInfo *state = ( *itr );
- if ( state->Connection == pConnection )
- {
- // Delete.
- delete state;
- // Erase.
- erase( itr );
- // Quit.
- return;
- }
- }
- }
- //-----------------------------------------------------------------------------
- //
- // Mask Methods.
- //
- //-----------------------------------------------------------------------------
- VNetStateInfo *VNetState::getState( NetConnection *pConnection )
- {
- for ( VNetState::iterator itr = begin(); itr != end(); itr++ )
- {
- VNetStateInfo *state = ( *itr );
- if ( state->Connection == pConnection )
- {
- return state;
- }
- }
- return NULL;
- }
- void VNetState::setMaskBits( const U32 &pMask )
- {
- // Apply Mask.
- mMask |= pMask;
- for ( VNetState::iterator itr = begin(); itr != end(); itr++ )
- {
- // Fetch info.
- VNetStateInfo *state = ( *itr );
- // Apply Mask.
- state->Mask |= pMask;
- }
- }
- void VNetState::clearMaskBits( const U32 &pMask )
- {
- // Clear Mask.
- mMask &= ~pMask;
- for ( VNetState::iterator itr = begin(); itr != end(); itr++ )
- {
- // Fetch info.
- VNetStateInfo *state = ( *itr );
- // Clear Mask.
- state->Mask &= ~pMask;
- }
- }
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