afxEffectGroup.h 3.2 KB

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  1. //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
  2. // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
  3. // Copyright (C) 2015 Faust Logic, Inc.
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to
  7. // deal in the Software without restriction, including without limitation the
  8. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  9. // sell copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  20. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  21. // IN THE SOFTWARE.
  22. //
  23. //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
  24. #ifndef _AFX_EFFECT_GROUP_H_
  25. #define _AFX_EFFECT_GROUP_H_
  26. //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
  27. #include "console/typeValidators.h"
  28. #include "afx/afxEffectDefs.h"
  29. #include "afx/afxEffectWrapper.h"
  30. class afxEffectWrapperData;
  31. struct afxGroupTimingData
  32. {
  33. F32 delay;
  34. F32 lifetime;
  35. F32 fade_in_time;
  36. F32 fade_out_time;
  37. afxGroupTimingData()
  38. {
  39. delay = 0.0f;
  40. lifetime = 0.0f;
  41. fade_in_time = 0.0f;
  42. fade_out_time = 0.0f;
  43. }
  44. };
  45. class afxEffectGroupData : public afxEffectBaseData
  46. {
  47. typedef afxEffectBaseData Parent;
  48. class egValidator : public TypeValidator
  49. {
  50. U32 id;
  51. public:
  52. egValidator(U32 id) { this->id = id; }
  53. void validateType(SimObject *object, void *typePtr);
  54. };
  55. bool do_id_convert;
  56. public:
  57. afxEffectList fx_list;
  58. bool group_enabled;
  59. S32 group_count;
  60. U8 idx_offset;
  61. bool assign_idx;
  62. afxGroupTimingData timing;
  63. afxEffectBaseData* dummy_fx_entry;
  64. private:
  65. void pack_fx(BitStream* stream, const afxEffectList& fx, bool packed);
  66. void unpack_fx(BitStream* stream, afxEffectList& fx);
  67. public:
  68. /*C*/ afxEffectGroupData();
  69. /*C*/ afxEffectGroupData(const afxEffectGroupData&, bool = false);
  70. virtual void reloadReset();
  71. virtual void packData(BitStream*);
  72. virtual void unpackData(BitStream*);
  73. bool preload(bool server, String &errorStr);
  74. virtual void gather_cons_defs(Vector<afxConstraintDef>& defs);
  75. virtual bool allowSubstitutions() const { return true; }
  76. static void initPersistFields();
  77. DECLARE_CONOBJECT(afxEffectGroupData);
  78. DECLARE_CATEGORY("AFX");
  79. };
  80. //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
  81. #endif // _AFX_EFFECT_GROUP_H_