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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _VERSION_H_
- #define _VERSION_H_
- /// Since we can build different engine "products" out of the same
- /// base engine source we need a way to differentiate which product
- /// this particular game is using.
- ///
- /// TGE 0001
- /// TGEA 0002
- /// TGB 0003
- /// TGEA 360 0004
- /// TGE WII 0005
- /// Torque 3D 0006
- /// Torque 3D MIT 0007
- #define TORQUE_ENGINE_PRODUCT 0007
- /// This is our global version number for the engine source code that
- /// we are using. See <game>/source/torqueConfig.h for the game's source
- /// code version, the game name, and which type of game it is (TGB, TGE, TGEA, etc.).
- ///
- /// Version number is major * 1000 + minor * 100 + revision * 10.
- #define TORQUE_GAME_ENGINE 4003
- /// Human readable engine version string.
- #define TORQUE_GAME_ENGINE_VERSION_STRING "4.0.3"
- /// Gets the engine version number. The version number is specified as a global in version.cc
- U32 getVersionNumber();
- /// Gets the engine version number in a human readable form
- const char* getVersionString();
- /// Gets the engine product name in string form
- const char* getEngineProductString();
- /// Gets the compile date and time
- const char* getCompileTimeString();
- /// Gets the application version number. The version number is specified as a global in torqueConfig.h
- U32 getAppVersionNumber();
- /// Gets the human readable application version string.
- const char* getAppVersionString();
- #endif
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