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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _GUIRIVEREDITORCTRL_H_
- #define _GUIRIVEREDITORCTRL_H_
- #ifndef _EDITTSCTRL_H_
- #include "gui/worldEditor/editTSCtrl.h"
- #endif
- #ifndef _UNDO_H_
- #include "util/undo.h"
- #endif
- #ifndef _RIVER_H_
- #include "environment/river.h"
- #endif
- #ifndef _GIZMO_H_
- #include "gui/worldEditor/gizmo.h"
- #endif
- struct ObjectRenderInst;
- class SceneManager;
- class SceneRenderState;
- class BaseMatInstance;
- class GuiRiverEditorCtrl : public EditTSCtrl
- {
- typedef EditTSCtrl Parent;
- public:
-
- friend class GuiRiverEditorUndoAction;
- //static StringTableEntry smNormalMode;
- //static StringTableEntry smAddNodeMode;
-
- String mSelectRiverMode;
- String mAddRiverMode;
- String mAddNodeMode;
- String mInsertPointMode;
- String mRemovePointMode;
- String mMovePointMode;
- String mScalePointMode;
- String mRotatePointMode;
- GuiRiverEditorCtrl();
- ~GuiRiverEditorCtrl();
- DECLARE_CONOBJECT(GuiRiverEditorCtrl);
- // SimObject
- bool onAdd();
- static void initPersistFields();
- // GuiControl
- virtual void onSleep();
- virtual void onRender(Point2I offset, const RectI &updateRect);
- // EditTSCtrl
- bool onKeyDown(const GuiEvent& event);
- void get3DCursor( GuiCursor *&cursor, bool &visible, const Gui3DMouseEvent &event_ );
- void on3DMouseDown(const Gui3DMouseEvent & event);
- void on3DMouseUp(const Gui3DMouseEvent & event);
- void on3DMouseMove(const Gui3DMouseEvent & event);
- void on3DMouseDragged(const Gui3DMouseEvent & event);
- void on3DMouseEnter(const Gui3DMouseEvent & event);
- void on3DMouseLeave(const Gui3DMouseEvent & event);
- void on3DRightMouseDown(const Gui3DMouseEvent & event);
- void on3DRightMouseUp(const Gui3DMouseEvent & event);
- void updateGuiInfo();
- void renderScene(const RectI & updateRect);
- // GuiRiverEditorCtrl
- bool getStaticPos( const Gui3DMouseEvent & event, Point3F &tpos );
- void deleteSelectedNode();
- void deleteSelectedRiver( bool undoAble = true );
-
- void setMode( String mode, bool sourceShortcut );
- String getMode() { return mMode; }
- //void setGizmoMode( Gizmo::Mode mode ) { mGizmo->setMode( mode ); }
- void setSelectedRiver( River *river );
- River* getSelectedRiver() { return mSelRiver; };
- void setSelectedNode( S32 node );
- F32 getNodeWidth();
- void setNodeWidth( F32 width );
- F32 getNodeDepth();
- void setNodeDepth( F32 depth );
- Point3F getNodePosition();
- void setNodePosition(const Point3F& pos);
- VectorF getNodeNormal();
- void setNodeNormal( const VectorF &normal );
- protected:
- void _renderSelectedRiver( ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance *matInst );
- void _prepRenderImage( SceneManager* sceneGraph, const SceneRenderState* sceneState );
- void _drawRiverSpline( River *river, const ColorI &color );
- void _drawRiverControlNodes( River *river, const ColorI &color );
- void _process3DMouseDown( const Gui3DMouseEvent& event );
- void submitUndo( const UTF8 *name = "Action" );
- GFXStateBlockRef mZDisableSB;
- GFXStateBlockRef mZEnableSB;
- bool mSavedDrag;
- bool mIsDirty;
- SimSet *mRiverSet;
- S32 mSelNode;
- S32 mHoverNode;
- U32 mAddNodeIdx;
- SimObjectPtr<River> mSelRiver;
- SimObjectPtr<River> mHoverRiver;
- String mMode;
- F32 mDefaultWidth;
- F32 mDefaultDepth;
- VectorF mDefaultNormal;
- S32 mInsertIdx;
- F32 mStartHeight;
- F32 mStartWidth;
- S32 mStartX;
- Point3F mStartWorld;
- Point2I mNodeHalfSize;
- //Gizmo mGizmo;
- Gui3DMouseEvent mLastMouseEvent;
- F32 mNodeSphereRadius;
- ColorI mNodeSphereFillColor;
- ColorI mNodeSphereLineColor;
- ColorI mHoverSplineColor;
- ColorI mSelectedSplineColor;
- ColorI mHoverNodeColor;
- #define InvalidMousePoint Point2I(-100,-100)
- Point2I mStartDragMousePoint;
- Point3F mStartDragNodePos;
- //GuiCursor *mMoveNodeCursor;
- //GuiCursor *mAddNodeCursor;
- //GuiCursor *mInsertNodeCursor;
- //GuiCursor *mResizeNodeCursor;
- };
- class GuiRiverEditorUndoAction : public UndoAction
- {
- public:
- GuiRiverEditorUndoAction( const UTF8* actionName ) : UndoAction( actionName )
- {
- mRiverEditor = NULL;
- mObjId = 0;
- mMetersPerSegment = 1.0f;
- mSegmentsPerBatch = 10;
- }
- GuiRiverEditorCtrl *mRiverEditor;
- Vector<RiverNode> mNodes;
- SimObjectId mObjId;
- F32 mMetersPerSegment;
- U32 mSegmentsPerBatch;
- virtual void undo();
- virtual void redo() { undo(); }
- };
- #endif
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