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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _SCATTERSKY_H_
- #define _SCATTERSKY_H_
- #ifndef _SCENEOBJECT_H_
- #include "scene/sceneObject.h"
- #endif
- #ifndef _GFXPRIMITIVEBUFFER_H_
- #include "gfx/gfxPrimitiveBuffer.h"
- #endif
- #ifndef _GFXVERTEXBUFFER_H_
- #include "gfx/gfxVertexBuffer.h"
- #endif
- #ifndef _GFXSTATEBLOCK_H_
- #include "gfx/gfxStateBlock.h"
- #endif
- #ifndef _RENDERPASSMANAGER_H_
- #include "renderInstance/renderPassManager.h"
- #endif
- #ifndef _PRIMBUILDER_H_
- #include "gfx/primBuilder.h"
- #endif
- #ifndef _LIGHTINFO_H_
- #include "lighting/lightInfo.h"
- #endif
- #ifndef _LIGHTFLAREDATA_H_
- #include "T3D/lightFlareData.h"
- #endif
- #ifndef _TRESPONSECURVE_H_
- #include "math/util/tResponseCurve.h"
- #endif
- #include "T3D/assets/MaterialAsset.h"
- class LightInfo;
- class SphereMesh;
- class TimeOfDay;
- class CubemapData;
- class MatrixSet;
- class ScatterSky : public SceneObject, public ISceneLight
- {
- typedef SceneObject Parent;
- public:
- enum MaskBits
- {
- UpdateMask = Parent::NextFreeMask,
- TimeMask = Parent::NextFreeMask << 1,
- NextFreeMask = Parent::NextFreeMask << 2
- };
- ScatterSky();
- ~ScatterSky();
- // SimObject
- bool onAdd();
- void onRemove();
- // ISceneLight
- virtual void submitLights( LightManager *lm, bool staticLighting );
- virtual LightInfo* getLight() { return mLight; }
- // ConsoleObject
- DECLARE_CONOBJECT(ScatterSky);
- void inspectPostApply();
- static void initPersistFields();
- // Network
- U32 packUpdate ( NetConnection *conn, U32 mask, BitStream *stream );
- void unpackUpdate( NetConnection *conn, BitStream *stream );
- void prepRenderImage( SceneRenderState* state );
-
- ///
- void setAzimuth( F32 azimuth );
- ///
- void setElevation( F32 elevation );
- ///
- F32 getAzimuth() const { return mSunAzimuth; }
- ///
- F32 getElevation() const { return mSunElevation; }
- struct SphereVertex
- {
- Point3F pos;
- };
- Vector<SphereVertex> tmpVertices;
- Vector<F32> vertsVec;
- struct FinalVertexData
- {
- Point3F pos;
- };
- Vector<FinalVertexData> finalVertData;
- void addVertex(Point3F vert);
- void BuildFinalVert();
- void clearVectors();
- protected:
- void _render( ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance *overrideMat );
- void _debugRender( ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance *overrideMat );
- void _renderMoon( ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance *overrideMat );
- void _initVBIB();
- bool _initShader();
- void _initMoon();
- void _initCurves();
- F32 _getRayleighPhase( F32 fCos2 );
- F32 _getMiePhase( F32 fCos, F32 fCos2, F32 g, F32 g2 );
- F32 _vernierScale( F32 fCos );
- void _generateSkyPoints();
- void _getColor( const Point3F &pos, LinearColorF *outColor );
- void _getFogColor( LinearColorF *outColor );
- void _getAmbientColor( LinearColorF *outColor );
- void _getSunColor( LinearColorF *outColor );
- void _interpolateColors();
- void _conformLights();
- void _updateTimeOfDay( TimeOfDay *timeofDay, F32 time );
- // static protected field set methods
- static bool ptSetElevation( void *object, const char *index, const char *data );
- static bool ptSetAzimuth( void *object, const char *index, const char *data );
- // SimObject.
- virtual void _onSelected();
- virtual void _onUnselected();
- protected:
- static const F32 smEarthRadius;
- static const F32 smAtmosphereRadius;
- static const F32 smViewerHeight;
- #define CURVE_COUNT 5
- FloatCurve mCurves[CURVE_COUNT];
- U32 mVertCount;
- U32 mPrimCount;
- F32 mRayleighScattering;
- F32 mRayleighScattering4PI;
- F32 mSunSize;
- F32 mMieScattering;
- F32 mMieScattering4PI;
- F32 mSkyBrightness;
- F32 mMiePhaseAssymetry;
- F32 mOuterRadius;
- F32 mScale;
- LinearColorF mWavelength;
- F32 mWavelength4[3];
- F32 mRayleighScaleDepth;
- F32 mMieScaleDepth;
- F32 mSphereInnerRadius;
- F32 mSphereOuterRadius;
- F32 mExposure;
- F32 mNightInterpolant;
- F32 mZOffset;
- VectorF mLightDir;
- VectorF mSunDir;
- F32 mSunAzimuth;
- F32 mSunElevation;
- F32 mMoonAzimuth;
- F32 mMoonElevation;
- F32 mTimeOfDay;
- F32 mBrightness;
- LinearColorF mNightColor;
- LinearColorF mNightFogColor;
- LinearColorF mAmbientColor; ///< Not a field
- LinearColorF mSunColor; ///< Not a field
- LinearColorF mFogColor; ///< Not a field
- LinearColorF mAmbientScale;
- LinearColorF mSunScale;
- LinearColorF mFogScale;
- LightInfo *mLight;
- bool mCastShadows;
- S32 mStaticRefreshFreq;
- S32 mDynamicRefreshFreq;
- bool mDirty;
- LightFlareData *mFlareData;
- LightFlareState mFlareState;
- F32 mFlareScale;
- bool mMoonEnabled;
- DECLARE_MATERIALASSET(ScatterSky, MoonMat);
- DECLARE_ASSET_NET_SETGET(ScatterSky, MoonMat, UpdateMask);
- BaseMatInstance *mMoonMatInst;
- F32 mMoonScale;
- LinearColorF mMoonTint;
- VectorF mMoonLightDir;
- CubemapData *mNightCubemap;
- StringTableEntry mNightCubemapName;
- bool mUseNightCubemap;
- MatrixSet *mMatrixSet;
- Vector<Point3F> mSkyPoints;
- // Prim buffer, vertex buffer and shader for rendering.
- GFXPrimitiveBufferHandle mPrimBuffer;
- GFXVertexBufferHandle<GFXVertexP> mVB;
- GFXShaderRef mShader;
- GFXStateBlockRef mStateBlock;
- // Shared shader constant blocks
- GFXShaderConstBufferRef mShaderConsts;
- GFXShaderConstHandle *mModelViewProjSC;
- GFXShaderConstHandle *mMiscSC; // Camera height, cam height squared, scale and scale over depth.
- GFXShaderConstHandle *mSphereRadiiSC; // Inner and out radius, and inner and outer radius squared.
- GFXShaderConstHandle *mScatteringCoefficientsSC; // Rayleigh sun brightness, mie sun brightness and 4 * PI * coefficients.
- GFXShaderConstHandle *mCamPosSC;
- GFXShaderConstHandle *mLightDirSC;
- GFXShaderConstHandle *mSunDirSC;
- GFXShaderConstHandle *mNightColorSC;
- GFXShaderConstHandle *mInverseWavelengthSC;
- GFXShaderConstHandle *mNightInterpolantAndExposureSC;
- GFXShaderConstHandle *mUseCubemapSC;
- F32 mColorizeAmt;
- LinearColorF mColorize;
- GFXShaderConstHandle *mColorizeSC;
- };
- #endif // _SCATTERSKY_H_
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