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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _GFXENUMS_H_
- #define _GFXENUMS_H_
- #include "core/util/fourcc.h"
- // These are for the enum translation. It will help with porting to other platforms
- // and API's.
- #define GFX_UNSUPPORTED_VAL 0xDEADBEEF
- #define GFX_UNINIT_VAL 0xDECAFBAD
- // Adjust these pools to your app's needs. Be aware dynamic vertices are much more
- // expensive than static vertices. These are in gfxEnums because they should be
- // consistant across all APIs/platforms so that the dynamic buffer performance
- // and behavior is also consistant. -patw
- #define GFX_MAX_DYNAMIC_VERTS (8192*2)
- #define GFX_MAX_DYNAMIC_INDICES (8192*4)
- #define GFX_WORLD_STACK_MAX 24
- #define GFX_TEXTURE_STAGE_COUNT 16
- enum GFXBufferType
- {
- GFXBufferTypeStatic, ///< Static vertex buffers are created and rarely updated.
- ///< Updating might incur a performance penalty. Resizing a static vertex buffer is not
- ///< allowed.
- GFXBufferTypeDynamic, ///< Dynamic vertex buffers are meant for vertices that can be changed
- ///< often. Vertices written into dynamic vertex buffers will remain valid
- ///< until the dynamic vertex buffer is released. Resizing a dynamic vertex buffer is not
- ///< allowed.
- GFXBufferTypeVolatile, ///< Volatile vertex or index buffers are meant for vertices or indices that are essentially
- ///< only used once. They can be resized without any performance penalty.
- GFXBufferTypeImmutable, ///< Immutable buffers must specify the data when creating the buffer. Cannot be modified.
- GFXBufferType_COUNT ///< Number of buffer types.
- };
- enum GFXTexCallbackCode
- {
- GFXZombify,
- GFXResurrect,
- };
- enum GFXPrimitiveType
- {
- GFXPT_FIRST = 0,
- GFXPointList = 0,
- GFXLineList,
- GFXLineStrip,
- GFXTriangleList,
- GFXTriangleStrip,
- GFXPT_COUNT
- };
- enum GFXBitmapFlip
- {
- GFXBitmapFlip_None = 0,
- GFXBitmapFlip_X = 1 << 0,
- GFXBitmapFlip_Y = 1 << 1,
- GFXBitmapFlip_XY = GFXBitmapFlip_X | GFXBitmapFlip_Y
- };
- enum GFXTextureAddressMode
- {
- GFXAddress_FIRST = 0,
- GFXAddressWrap = 0,
- GFXAddressMirror,
- GFXAddressClamp,
- GFXAddressBorder,
- GFXAddressMirrorOnce,
- GFXAddress_COUNT
- };
- enum GFXTextureFilterType
- {
- GFXTextureFilter_FIRST = 0,
- GFXTextureFilterNone = 0,
- GFXTextureFilterPoint,
- GFXTextureFilterLinear,
- GFXTextureFilterAnisotropic,
- GFXTextureFilter_COUNT
- };
- enum GFXFillMode
- {
- GFXFill_FIRST = 1,
- GFXFillPoint = 1,
- GFXFillWireframe,
- GFXFillSolid,
- GFXFill_COUNT
- };
- enum GFXFormat
- {
- // when adding formats make sure to place
- // them in the correct group!
- //
- // if displacing the first entry in the group
- // make sure to update the GFXFormat_xBIT entries!
- //
- GFXFormat_FIRST = 0,
- // 8 bit texture formats...
- GFXFormatA8 = 0,// first in group...
- GFXFormatL8,
- GFXFormatA4L4,
- // 16 bit texture formats...
- GFXFormatR5G6B5,// first in group...
- GFXFormatR5G5B5A1,
- GFXFormatR5G5B5X1,
- GFXFormatA8L8,
- GFXFormatL16,
- GFXFormatR16F,
- GFXFormatD16,
- // 24 bit texture formats...
- GFXFormatR8G8B8,// first in group...
- GFXFormatR8G8B8_SRGB,
- // 32 bit texture formats...
- GFXFormatR8G8B8A8,// first in group...
- GFXFormatR8G8B8X8,
- GFXFormatB8G8R8A8,
- GFXFormatR8G8B8A8_SRGB,
- GFXFormatR32F,
- GFXFormatR16G16,
- GFXFormatR16G16F,
- GFXFormatR10G10B10A2,
- GFXFormatR11G11B10,
- GFXFormatD32,
- GFXFormatD24X8,
- GFXFormatD24S8,
- GFXFormatD24FS8,
- // Guaranteed RGBA8 (for apis which really dont like bgr)
- GFXFormatR8G8B8A8_LINEAR_FORCE,
- // 64 bit texture formats...
- GFXFormatR16G16B16A16,// first in group...
- GFXFormatR16G16B16A16F,
- // 128 bit texture formats...
- GFXFormatR32G32B32A32F,// first in group...
- // unknown size...Block compression
- GFXFormatBC1, //dxt1
- GFXFormatBC2, //dxt2/3
- GFXFormatBC3, //dxt4/5
- GFXFormatBC4, //3dc+ / ati1
- GFXFormatBC5, //3dc / ati2
- // compressed sRGB formats
- GFXFormatBC1_SRGB,
- GFXFormatBC2_SRGB,
- GFXFormatBC3_SRGB,
- GFXFormat_COUNT,
- GFXFormat_8BIT = GFXFormatA8,
- GFXFormat_16BIT = GFXFormatR5G6B5,
- GFXFormat_24BIT = GFXFormatR8G8B8,
- GFXFormat_32BIT = GFXFormatR8G8B8A8,
- GFXFormat_64BIT = GFXFormatR16G16B16A16,
- GFXFormat_128BIT = GFXFormatR32G32B32A32F,
- GFXFormat_UNKNOWNSIZE = GFXFormatBC1
- };
- /// Returns the byte size of the pixel for non-compressed formats.
- inline U32 GFXFormat_getByteSize( GFXFormat format )
- {
- AssertFatal( format < GFXFormat_UNKNOWNSIZE,
- "GFXDevice::formatByteSize - Cannot size a compressed format!" );
- if ( format < GFXFormat_16BIT )
- return 1;// 8 bit...
- else if ( format < GFXFormat_24BIT )
- return 2;// 16 bit...
- else if ( format < GFXFormat_32BIT )
- return 3;// 24 bit...
- else if ( format < GFXFormat_64BIT )
- return 4;// 32 bit...
- else if ( format < GFXFormat_128BIT )
- return 8;// 64 bit...
- // This should be 128bits... else its a DDS and
- // the assert should have gone off above.
- return 16;
- }
- enum GFXClearFlags
- {
- GFXClearTarget = 1 << 0,
- GFXClearZBuffer = 1 << 1,
- GFXClearStencil = 1 << 2,
- };
- /// The supported blend modes.
- enum GFXBlend
- {
- GFXBlend_FIRST = 0,
- GFXBlendZero = 0, /// (0, 0, 0, 0)
- GFXBlendOne, /// (1, 1, 1, 1)
- GFXBlendSrcColor, /// (Rs, Gs, Bs, As)
- GFXBlendInvSrcColor, /// (1 - Rs, 1 - Gs, 1 - Bs, 1 - As)
- GFXBlendSrcAlpha, /// (As, As, As, As)
- GFXBlendInvSrcAlpha, /// ( 1 - As, 1 - As, 1 - As, 1 - As)
- GFXBlendDestAlpha, /// (Ad Ad Ad Ad)
- GFXBlendInvDestAlpha, /// (1 - Ad 1 - Ad 1 - Ad 1 - Ad)
- GFXBlendDestColor, /// (Rd, Gd, Bd, Ad)
- GFXBlendInvDestColor, /// (1 - Rd, 1 - Gd, 1 - Bd, 1 - Ad)
- GFXBlendSrcAlphaSat, /// (f, f, f, 1) where f = min(As, 1 - Ad)
- GFXBlend_COUNT
- };
- /// Constants that name each GFXDevice type. Any new GFXDevice subclass must be
- /// added to this enum. A string representing its name must also be added to
- /// GFXInit::getAdapterNameFromType().
- enum GFXAdapterType
- {
- OpenGL = 0,
- Direct3D11,
- NullDevice,
- GFXAdapterType_Count
- };
- enum GFXCullMode
- {
- GFXCull_FIRST = 0,
- GFXCullNone = 0,
- GFXCullCW,
- GFXCullCCW,
- GFXCull_COUNT
- };
- enum GFXCmpFunc
- {
- GFXCmp_FIRST = 0,
- GFXCmpNever = 0,
- GFXCmpLess,
- GFXCmpEqual,
- GFXCmpLessEqual,
- GFXCmpGreater,
- GFXCmpNotEqual,
- GFXCmpGreaterEqual,
- GFXCmpAlways,
- GFXCmp_COUNT
- };
- enum GFXStencilOp
- {
- GFXStencilOp_FIRST = 0,
- GFXStencilOpKeep = 0,
- GFXStencilOpZero,
- GFXStencilOpReplace,
- GFXStencilOpIncrSat,
- GFXStencilOpDecrSat,
- GFXStencilOpInvert,
- GFXStencilOpIncr,
- GFXStencilOpDecr,
- GFXStencilOp_COUNT
- };
- enum GFXBlendOp
- {
- GFXBlendOp_FIRST = 0,
- GFXBlendOpAdd = 0,
- GFXBlendOpSubtract,
- GFXBlendOpRevSubtract,
- GFXBlendOpMin,
- GFXBlendOpMax,
- GFXBlendOp_COUNT
- };
- enum GFXMatrixType
- {
- GFXMatrixWorld = 256,
- GFXMatrixView = 2,
- GFXMatrixProjection = 3,
- GFXMatrixTexture = 16, // This value is texture matrix for sampler 0, can use this for offset
- GFXMatrixTexture0 = 16,
- GFXMatrixTexture1 = 17,
- GFXMatrixTexture2 = 18,
- GFXMatrixTexture3 = 19,
- GFXMatrixTexture4 = 20,
- GFXMatrixTexture5 = 21,
- GFXMatrixTexture6 = 22,
- GFXMatrixTexture7 = 23,
- };
- enum GFXShaderConstType
- {
- /// GFX"S"hader"C"onstant"T"ype
- // Scalar
- GFXSCT_Float,
- // Vectors
- GFXSCT_Float2,
- GFXSCT_Float3,
- GFXSCT_Float4,
- // Matrices
- GFXSCT_Float2x2,
- GFXSCT_Float3x3,
- GFXSCT_Float3x4,
- GFXSCT_Float4x3,
- GFXSCT_Float4x4,
- // Scalar
- GFXSCT_Int,
- // Vectors
- GFXSCT_Int2,
- GFXSCT_Int3,
- GFXSCT_Int4,
- // Samplers
- GFXSCT_Sampler,
- GFXSCT_SamplerCube,
- GFXSCT_SamplerCubeArray,
- GFXSCT_SamplerTextureArray
- };
- /// Defines a vertex declaration type.
- /// @see GFXVertexElement
- /// @see GFXVertexFormat
- enum GFXDeclType
- {
- GFXDeclType_FIRST = 0,
- /// A single component F32.
- GFXDeclType_Float = 0,
- /// A two-component F32.
- /// @see Point2F
- GFXDeclType_Float2,
- /// A three-component F32.
- /// @see Point3F
- GFXDeclType_Float3,
- /// A four-component F32.
- /// @see Point4F
- GFXDeclType_Float4,
- /// A four-component, packed, unsigned bytes mapped to 0 to 1 range.
- /// @see GFXVertexColor
- GFXDeclType_Color,
- /// Four-component, packed, unsigned bytes ranged 0-255
- GFXDeclType_UByte4,
- /// The count of total GFXDeclTypes.
- GFXDeclType_COUNT,
- };
- #endif // _GFXENUMS_H_
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