AzaezelX 1b33b01eb1 add "docsURL" filter to assignFieldsFrom to prevent it from triggering opening web pages when inheriting values 2 years ago
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D3D11 ad3c961579 get probes displaying with low Texture quality 2 years ago
Null 04f4a5fcf4 dedicated server nulltexturemanager work 2 years ago
bitmap 7284d44833 bump up max allowable texture dimensions 2 years ago
gl aafbb7bfba add debug reportingfor cubemap arrays, and correct transcription flaw 2 years ago
sim 1b33b01eb1 add "docsURL" filter to assignFieldsFrom to prevent it from triggering opening web pages when inheriting values 2 years ago
util edd1e0a270 Removes Direct3D9 functionality. 8 years ago
video f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 years ago
gFont.cpp b9c207765e uninitialized variables-gfx 5 years ago
gFont.h b9c207765e uninitialized variables-gfx 5 years ago
genericConstBuffer.cpp af77444ec9 Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0 6 years ago
genericConstBuffer.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
gfxAPI.cpp 5a933c00d3 Removed old fixed function code from GFX. 4 years ago
gfxAPI.h 5a933c00d3 Removed old fixed function code from GFX. 4 years ago
gfxAdapter.h b9c207765e uninitialized variables-gfx 5 years ago
gfxCardProfile.cpp 39952a490f * Cleanup: Resolve several compiler warnings associated with TORQUE_DEBUG. 3 years ago
gfxCardProfile.h 7dbfe6994d Engine directory for ticket #1 13 years ago
gfxCubemap.cpp ad3c961579 get probes displaying with low Texture quality 2 years ago
gfxCubemap.h ad3c961579 get probes displaying with low Texture quality 2 years ago
gfxDebugEvent.h 7dbfe6994d Engine directory for ticket #1 13 years ago
gfxDevice.cpp cd82186231 Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select 3 years ago
gfxDevice.h cd82186231 Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select 3 years ago
gfxDeviceStatistics.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
gfxDeviceStatistics.h 7dbfe6994d Engine directory for ticket #1 13 years ago
gfxDrawUtil.cpp 8fa652a327 by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object. 3 years ago
gfxDrawUtil.h 8fa652a327 by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object. 3 years ago
gfxEnums.h 6d71bec417 gfx enum correction 4 years ago
gfxFence.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
gfxFence.h 7dbfe6994d Engine directory for ticket #1 13 years ago
gfxFontRenderBatcher.cpp 5a933c00d3 Removed old fixed function code from GFX. 4 years ago
gfxFontRenderBatcher.h 7dbfe6994d Engine directory for ticket #1 13 years ago
gfxFormatUtils.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
gfxFormatUtils.h b9c207765e uninitialized variables-gfx 5 years ago
gfxInit.cpp 98a4e7fb12 dedicated gfx device surpression 3 years ago
gfxInit.h 212ac36cc1 Tidy up indentation in openvr changes 9 years ago
gfxOcclusionQuery.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
gfxOcclusionQuery.h fbfd3ed8ed clang: constructor initialization order 8 years ago
gfxPrimitiveBuffer.cpp 28d303c5ea Added immutable vertex and index buffers. 9 years ago
gfxPrimitiveBuffer.h 3496c549b5 Hardware Skinning Support 9 years ago
gfxResource.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
gfxResource.h 7dbfe6994d Engine directory for ticket #1 13 years ago
gfxShader.cpp 88106f9032 Fixed type inference for nulls in console functions 8 years ago
gfxShader.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
gfxStateBlock.cpp 5a933c00d3 Removed old fixed function code from GFX. 4 years ago
gfxStateBlock.h 5a933c00d3 Removed old fixed function code from GFX. 4 years ago
gfxStringEnumTranslate.cpp 1c0f234d3a adress #510 - missing GFXFormatR11G11B10 macrohook 4 years ago
gfxStringEnumTranslate.h 5a933c00d3 Removed old fixed function code from GFX. 4 years ago
gfxStructs.cpp bab3d9d5f3 Fix for bug in GFXVideoMode::parseFromString() 7 years ago
gfxStructs.h 5a933c00d3 Removed old fixed function code from GFX. 4 years ago
gfxTarget.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
gfxTarget.h 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. 7 years ago
gfxTextureArray.cpp cdf3b6cf79 kill console spam 2 years ago
gfxTextureArray.h d3996aec84 Add texture size fields to terrain textures and improve editor performance 4 years ago
gfxTextureHandle.cpp 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 5 years ago
gfxTextureHandle.h 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 5 years ago
gfxTextureManager.cpp d23ee397e6 adds wetness 2 years ago
gfxTextureManager.h d23ee397e6 adds wetness 2 years ago
gfxTextureObject.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
gfxTextureObject.h 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 years ago
gfxTextureProfile.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
gfxTextureProfile.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
gfxTransformSaver.h 7dbfe6994d Engine directory for ticket #1 13 years ago
gfxVertexBuffer.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
gfxVertexBuffer.h b9c207765e uninitialized variables-gfx 5 years ago
gfxVertexColor.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
gfxVertexColor.h 4e984cfd40 from @rextimmy - linearcolor set and = operators 6 years ago
gfxVertexFormat.cpp b9c207765e uninitialized variables-gfx 5 years ago
gfxVertexFormat.h ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 years ago
gfxVertexTypes.cpp 3496c549b5 Hardware Skinning Support 9 years ago
gfxVertexTypes.h 3496c549b5 Hardware Skinning Support 9 years ago
primBuilder.cpp 5a933c00d3 Removed old fixed function code from GFX. 4 years ago
primBuilder.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
screenshot.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 years ago
screenshot.h e7fb6a54de Fix: Added missing virtual destructors for classes with virtual functions. 11 years ago