.. |
D3D11
|
ad3c961579
get probes displaying with low Texture quality
|
3 年之前 |
Null
|
04f4a5fcf4
dedicated server nulltexturemanager work
|
3 年之前 |
bitmap
|
7284d44833
bump up max allowable texture dimensions
|
2 年之前 |
gl
|
aafbb7bfba
add debug reportingfor cubemap arrays, and correct transcription flaw
|
3 年之前 |
sim
|
1b33b01eb1
add "docsURL" filter to assignFieldsFrom to prevent it from triggering opening web pages when inheriting values
|
2 年之前 |
util
|
edd1e0a270
Removes Direct3D9 functionality.
|
8 年之前 |
video
|
f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
|
2 年之前 |
gFont.cpp
|
b9c207765e
uninitialized variables-gfx
|
5 年之前 |
gFont.h
|
b9c207765e
uninitialized variables-gfx
|
5 年之前 |
genericConstBuffer.cpp
|
af77444ec9
Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0
|
6 年之前 |
genericConstBuffer.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 年之前 |
gfxAPI.cpp
|
5a933c00d3
Removed old fixed function code from GFX.
|
4 年之前 |
gfxAPI.h
|
5a933c00d3
Removed old fixed function code from GFX.
|
4 年之前 |
gfxAdapter.h
|
b9c207765e
uninitialized variables-gfx
|
5 年之前 |
gfxCardProfile.cpp
|
39952a490f
* Cleanup: Resolve several compiler warnings associated with TORQUE_DEBUG.
|
3 年之前 |
gfxCardProfile.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |
gfxCubemap.cpp
|
ad3c961579
get probes displaying with low Texture quality
|
3 年之前 |
gfxCubemap.h
|
ad3c961579
get probes displaying with low Texture quality
|
3 年之前 |
gfxDebugEvent.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |
gfxDevice.cpp
|
cd82186231
Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
|
3 年之前 |
gfxDevice.h
|
cd82186231
Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
|
3 年之前 |
gfxDeviceStatistics.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |
gfxDeviceStatistics.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |
gfxDrawUtil.cpp
|
8fa652a327
by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object.
|
3 年之前 |
gfxDrawUtil.h
|
8fa652a327
by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object.
|
3 年之前 |
gfxEnums.h
|
6d71bec417
gfx enum correction
|
4 年之前 |
gfxFence.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 年之前 |
gfxFence.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |
gfxFontRenderBatcher.cpp
|
5a933c00d3
Removed old fixed function code from GFX.
|
4 年之前 |
gfxFontRenderBatcher.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |
gfxFormatUtils.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 年之前 |
gfxFormatUtils.h
|
b9c207765e
uninitialized variables-gfx
|
5 年之前 |
gfxInit.cpp
|
98a4e7fb12
dedicated gfx device surpression
|
4 年之前 |
gfxInit.h
|
212ac36cc1
Tidy up indentation in openvr changes
|
9 年之前 |
gfxOcclusionQuery.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |
gfxOcclusionQuery.h
|
fbfd3ed8ed
clang: constructor initialization order
|
9 年之前 |
gfxPrimitiveBuffer.cpp
|
28d303c5ea
Added immutable vertex and index buffers.
|
9 年之前 |
gfxPrimitiveBuffer.h
|
3496c549b5
Hardware Skinning Support
|
9 年之前 |
gfxResource.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |
gfxResource.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |
gfxShader.cpp
|
88106f9032
Fixed type inference for nulls in console functions
|
8 年之前 |
gfxShader.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 年之前 |
gfxStateBlock.cpp
|
5a933c00d3
Removed old fixed function code from GFX.
|
4 年之前 |
gfxStateBlock.h
|
5a933c00d3
Removed old fixed function code from GFX.
|
4 年之前 |
gfxStringEnumTranslate.cpp
|
1c0f234d3a
adress #510 - missing GFXFormatR11G11B10 macrohook
|
4 年之前 |
gfxStringEnumTranslate.h
|
5a933c00d3
Removed old fixed function code from GFX.
|
4 年之前 |
gfxStructs.cpp
|
bab3d9d5f3
Fix for bug in GFXVideoMode::parseFromString()
|
7 年之前 |
gfxStructs.h
|
5a933c00d3
Removed old fixed function code from GFX.
|
4 年之前 |
gfxTarget.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |
gfxTarget.h
|
1f7cf55204
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
|
7 年之前 |
gfxTextureArray.cpp
|
cdf3b6cf79
kill console spam
|
3 年之前 |
gfxTextureArray.h
|
d3996aec84
Add texture size fields to terrain textures and improve editor performance
|
4 年之前 |
gfxTextureHandle.cpp
|
45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
|
5 年之前 |
gfxTextureHandle.h
|
45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
|
5 年之前 |
gfxTextureManager.cpp
|
d23ee397e6
adds wetness
|
2 年之前 |
gfxTextureManager.h
|
d23ee397e6
adds wetness
|
2 年之前 |
gfxTextureObject.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 年之前 |
gfxTextureObject.h
|
4c35fd37af
Simple pass over the codebase to standardize the platform types.
|
12 年之前 |
gfxTextureProfile.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 年之前 |
gfxTextureProfile.h
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 年之前 |
gfxTransformSaver.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |
gfxVertexBuffer.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |
gfxVertexBuffer.h
|
b9c207765e
uninitialized variables-gfx
|
5 年之前 |
gfxVertexColor.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 年之前 |
gfxVertexColor.h
|
4e984cfd40
from @rextimmy - linearcolor set and = operators
|
6 年之前 |
gfxVertexFormat.cpp
|
b9c207765e
uninitialized variables-gfx
|
5 年之前 |
gfxVertexFormat.h
|
ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
|
8 年之前 |
gfxVertexTypes.cpp
|
3496c549b5
Hardware Skinning Support
|
9 年之前 |
gfxVertexTypes.h
|
3496c549b5
Hardware Skinning Support
|
9 年之前 |
primBuilder.cpp
|
5a933c00d3
Removed old fixed function code from GFX.
|
4 年之前 |
primBuilder.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 年之前 |
screenshot.cpp
|
79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
|
7 年之前 |
screenshot.h
|
e7fb6a54de
Fix: Added missing virtual destructors for classes with virtual functions.
|
11 年之前 |