editorFunctions.cpp 2.8 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "platform/platform.h"
  23. #include "gui/editor/editorFunctions.h"
  24. #include "console/simObject.h"
  25. bool validateObjectName( const char *data, const SimObject *object )
  26. {
  27. if( !data || !data[ 0 ] )
  28. return true;
  29. bool isValidId = true;
  30. if( !dIsalpha( data[ 0 ] ) && data[ 0 ] != '_' )
  31. isValidId = false;
  32. else
  33. {
  34. for( U32 i = 1; data[ i ] != '\0'; ++ i )
  35. {
  36. if( !dIsalnum( data[ i ] ) && data[ i ] != '_' )
  37. {
  38. isValidId = false;
  39. break;
  40. }
  41. }
  42. }
  43. if( !isValidId )
  44. {
  45. Platform::AlertOK( "Invalid Object Name", avar( "'%s' is not a valid "
  46. "object name. Please choose a name that begins with a letter or "
  47. "underscore and is otherwise comprised exclusively of letters, "
  48. "digits, and/or underscores.", data ) );
  49. return false;
  50. }
  51. SimObject *pTemp = NULL;
  52. if ( Sim::findObject( data, pTemp ) && pTemp != object )
  53. {
  54. const char* filename = pTemp->getFilename();
  55. if ( !filename || !filename[0] )
  56. filename = "an unknown file";
  57. Platform::AlertOK( "Invalid Object Name", avar( "Object names must be unique, "
  58. "and there is an existing %s object with the name '%s' (defined in %s). "
  59. "Please choose another name.", pTemp->getClassName(), data, filename ) );
  60. return false;
  61. }
  62. if ( AbstractClassRep::findClassRep( data ) )
  63. {
  64. Platform::AlertOK( "Invalid Object Name", avar( "'%s' is the name of an "
  65. "existing TorqueScript class. Please choose another name.", data ) );
  66. return false;
  67. }
  68. return true;
  69. }