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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "gui/editor/guiPopupMenuCtrl.h"
- #include "gfx/gfxDrawUtil.h"
- #include "gfx/primBuilder.h"
- #include "gui/core/guiCanvas.h"
- GuiPopupMenuBackgroundCtrl::GuiPopupMenuBackgroundCtrl()
- {
- mMenuBarCtrl = nullptr;
- }
- void GuiPopupMenuBackgroundCtrl::onMouseDown(const GuiEvent &event)
- {
-
- }
- void GuiPopupMenuBackgroundCtrl::onMouseUp(const GuiEvent &event)
- {
- clearPopups();
- //Pass along the event just in case we clicked over a menu item. We don't want to eat the input for it.
- if (mMenuBarCtrl)
- mMenuBarCtrl->onMouseUp(event);
- close();
- }
- void GuiPopupMenuBackgroundCtrl::onMouseMove(const GuiEvent &event)
- {
- //It's possible we're trying to pan through a menubar while a popup is displayed. Pass along our event to the menubar for good measure
- if (mMenuBarCtrl)
- mMenuBarCtrl->onMouseMove(event);
- }
- void GuiPopupMenuBackgroundCtrl::onMouseDragged(const GuiEvent &event)
- {
- }
- void GuiPopupMenuBackgroundCtrl::close()
- {
- if(getRoot())
- getRoot()->removeObject(this);
- mMenuBarCtrl = nullptr;
- }
- S32 GuiPopupMenuBackgroundCtrl::findPopupMenu(PopupMenu* menu)
- {
- S32 menuId = -1;
- for (U32 i = 0; i < mPopups.size(); i++)
- {
- if (mPopups[i]->getId() == menu->getId())
- return i;
- }
- return menuId;
- }
- void GuiPopupMenuBackgroundCtrl::clearPopups()
- {
- for (U32 i = 0; i < mPopups.size(); i++)
- {
- mPopups[i]->mTextList->setSelectedCell(Point2I(-1, -1));
- mPopups[i]->mTextList->mPopup->hidePopup();
- }
- }
- GuiPopupMenuTextListCtrl::GuiPopupMenuTextListCtrl()
- {
- isSubMenu = false; // Added
- mMenuBar = nullptr;
- mPopup = nullptr;
- mLastHighlightedMenuIdx = -1;
- mBackground = NULL;
- }
- void GuiPopupMenuTextListCtrl::onRenderCell(Point2I offset, Point2I cell, bool selected, bool mouseOver)
- {
- //check if we're a real entry, or if it's a divider
- if (mPopup->mMenuItems[cell.y].mIsSpacer)
- {
- S32 yp = offset.y + mCellSize.y / 2;
- GFX->getDrawUtil()->drawLine(offset.x + 5, yp, offset.x + mCellSize.x - 5, yp, ColorI(128, 128, 128));
- }
- else
- {
- if (String::compare(mList[cell.y].text + 3, "-\t")) // Was: String::compare(mList[cell.y].text + 2, "-\t")) but has been changed to take into account the submenu flag
- {
- Parent::onRenderCell(offset, cell, selected, mouseOver);
- }
- else
- {
- S32 yp = offset.y + mCellSize.y / 2;
- GFX->getDrawUtil()->drawLine(offset.x, yp, offset.x + mCellSize.x, yp, ColorI(128, 128, 128));
- GFX->getDrawUtil()->drawLine(offset.x, yp + 1, offset.x + mCellSize.x, yp + 1, ColorI(255, 255, 255));
- }
- }
- // now see if there's a bitmap...
- U8 idx = mList[cell.y].text[0];
- if (idx != 1)
- {
- // there's a bitmap...
- U32 index = U32(idx - 2) * 4;
- if (!mList[cell.y].active)
- index += 3;
- else if (selected)
- index++;
- else if (mouseOver)
- index += 2;
- if (mProfile->mBitmapArrayRects.size() > index)
- {
- RectI rect = mProfile->mBitmapArrayRects[index];
- Point2I off = maxBitmapSize - rect.extent;
- off /= 2;
- Point2I bitPos = Point2I(offset.x + mCellSize.y / 2, offset.y + mCellSize.y / 2);
- GFX->getDrawUtil()->clearBitmapModulation();
- GFX->getDrawUtil()->drawBitmapSR(mProfile->getBitmapResource(), bitPos + off, rect);
- }
- }
- // Check if this is a submenu
- idx = mList[cell.y].text[1];
- if (idx != 1)
- {
- // This is a submenu, so draw an arrow
- S32 left = offset.x + mCellSize.x - 12;
- S32 right = left + 8;
- S32 top = mCellSize.y / 2 + offset.y - 4;
- S32 bottom = top + 8;
- S32 middle = top + 4;
- //PrimBuild::begin(GFXTriangleList, 3);
- ColorI color = ColorI::BLACK;
- if (selected || mouseOver)
- color = mProfile->mFontColorHL;
- else
- color = mProfile->mFontColor;
- GFX->getDrawUtil()->drawLine(Point2I(left, top), Point2I(right, middle), color);
- GFX->getDrawUtil()->drawLine(Point2I(right, middle), Point2I(left, bottom), color);
- GFX->getDrawUtil()->drawLine(Point2I(left, bottom), Point2I(left, top), color);
- /*PrimBuild::vertex2i(left, top);
- PrimBuild::vertex2i(right, middle);
- PrimBuild::vertex2i(left, bottom);
- PrimBuild::end();*/
- }
- //check if we're checked
- if (mPopup->mMenuItems[cell.y].mIsChecked)
- {
- GFX->getDrawUtil()->draw2DSquare(Point2F(offset.x + mCellSize.y / 2, offset.y + mCellSize.y / 2), 5);
- }
- }
- bool GuiPopupMenuTextListCtrl::onKeyDown(const GuiEvent &event)
- {
- //if the control is a dead end, don't process the input:
- if (!mVisible || !mActive || !mAwake)
- return false;
- //see if the key down is a <return> or not
- if (event.modifier == 0)
- {
- if (event.keyCode == KEY_RETURN)
- {
- mBackground->close();
- return true;
- }
- else if (event.keyCode == KEY_ESCAPE)
- {
- mSelectedCell.set(-1, -1);
- mBackground->close();
- return true;
- }
- }
- //otherwise, pass the event to it's parent
- return Parent::onKeyDown(event);
- }
- void GuiPopupMenuTextListCtrl::onMouseDown(const GuiEvent &event)
- {
- Parent::onMouseDown(event);
- }
- void GuiPopupMenuTextListCtrl::onMouseUp(const GuiEvent &event)
- {
- Parent::onMouseUp(event);
- S32 selectionIndex = getSelectedCell().y;
- if (selectionIndex != -1)
- {
- MenuItem *item = &mPopup->mMenuItems[selectionIndex];
- if (item)
- {
- if (item->mEnabled)
- {
- Con::executef(mPopup, "onSelectItem", Con::getIntArg(getSelectedCell().y), item->mText.isNotEmpty() ? item->mText : String(""));
- }
- }
- }
- mSelectedCell.set(-1, -1);
- mBackground->close();
- }
- void GuiPopupMenuTextListCtrl::onCellHighlighted(Point2I cell)
- {
- // If this text list control is part of a submenu, then don't worry about
- // passing this along
- if (!isSubMenu)
- {
- RectI globalbounds(getBounds());
- Point2I globalpoint = localToGlobalCoord(globalbounds.point);
- globalbounds.point = globalpoint;
- }
- S32 selectionIndex = cell.y;
- if (selectionIndex != -1 && mLastHighlightedMenuIdx != selectionIndex)
- {
- mLastHighlightedMenuIdx = selectionIndex;
- mPopup->hidePopupSubmenus();
- }
- if (selectionIndex != -1)
- {
- MenuItem *list = &mPopup->mMenuItems[selectionIndex];
- if (list->mIsSubmenu && list->mSubMenu != nullptr)
- {
- list->mSubMenu->showPopup(getRoot(), getPosition().x + mCellSize.x, getPosition().y + (selectionIndex * mCellSize.y));
- }
- }
- }
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