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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _SDLINPUTMANAGER_H_
- #define _SDLINPUTMANAGER_H_
- #ifndef _PLATFORMINPUT_H_
- #include "platform/platformInput.h"
- #endif
- #include "SDL.h"
- //------------------------------------------------------------------------------
- class SDLInputManager : public InputManager
- {
- enum Constants {
- MaxJoysticks = 4, // Up to 4 simultaneous joysticks
- MaxControllers = 4, // Up to 4 simultaneous controllers
- MaxHats = 2, // Maximum 2 hats per device
- MaxBalls = 2, // Maximum 2 trackballs per device
- MaxControllerAxes = 7, // From map_StringForControllerAxis[] in SDL_gamecontroller.c
- MaxControllerButtons = 16 // From map_StringForControllerButton[] in SDL_gamecontroller.c
- };
- struct controllerState
- {
- S32 sdlInstID; // SDL device instance id
- U32 torqueInstID; // Torque device instance id
- SDL_GameController *inputDevice;
- };
- struct joystickState
- {
- S32 sdlInstID; // SDL device instance id
- U32 torqueInstID; // Torque device instance id
- SDL_Joystick *inputDevice;
- U32 numAxes;
- U8 lastHatState[MaxHats];
- void reset();
- };
- private:
- typedef InputManager Parent;
- static S32 map_EventForControllerAxis[MaxControllerAxes];
- static S32 map_EventForControllerButton[MaxControllerButtons];
- static bool smJoystickEnabled;
- static bool smJoystickSplitAxesLR;
- static bool smControllerEnabled;
- static bool smPOVButtonEvents;
- static bool smPOVMaskEvents;
- joystickState mJoysticks[MaxJoysticks];
- controllerState mControllers[MaxControllers];
- // Used to look up a torque instance based on a device inst
- HashTable<S32, joystickState*> mJoystickMap;
- HashTable<S32, controllerState*> mControllerMap;
- bool mJoystickActive;
- void deviceConnectedCallback(S32 index);
- bool closeControllerByIndex(S32 index);
- void closeController(SDL_JoystickID sdlId);
- bool closeJoystickByIndex(S32 index);
- void closeJoystick(SDL_JoystickID sdlId);
- void buildInputEvent(U32 deviceType, U32 deviceInst, InputEventType objType, InputObjectInstances objInst, InputActionType action, S32 iValue);
- void buildInputEvent(U32 deviceType, U32 deviceInst, InputEventType objType, InputObjectInstances objInst, InputActionType action, F32 fValue);
- void buildHatEvents(U32 deviceType, U32 deviceInst, U8 lastState, U8 currentState, S32 hatIndex);
- public:
- DECLARE_STATIC_CLASS(SDLInputManager);
- public:
- SDLInputManager();
- bool enable();
- void disable();
- void process();
- void processEvent(SDL_Event &evt);
- static void init();
- // Console interface:
- S32 openJoystick(S32 sdlIndex, S32 requestedTID);
- S32 openController(S32 sdlIndex, S32 requestedTID);
- void closeDevice(S32 sdlIndex);
- S32 getJoystickOpenState(S32 sdlIndex);
- void getJoystickTorqueInst(S32 sdlIndex, char* instBuffer);
- };
- #endif // _SDLINPUTMANAGER_H_
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