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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "core/strings/stringFunctions.h"
- #include "console/console.h"
- #include "console/engineAPI.h"
- #include "platformWin32/platformWin32.h"
- void initDisplayDeviceInfo()
- {
- Con::printf( "Reading Display Device information..." );
- U8 i = 0;
- DISPLAY_DEVICEA ddData;
- ddData.cb = sizeof( DISPLAY_DEVICEA );
- // Search for the primary display adapter, because that is what the rendering
- // context will get created on.
- while( EnumDisplayDevicesA( NULL, i, &ddData, 0 ) != 0 )
- {
- // If we find the primary display adapter, break out
- if( ddData.StateFlags & DISPLAY_DEVICE_PRIMARY_DEVICE )
- break;
- i++;
- }
- Con::printf( " Primary Display Device Found:" );
- // Ok, now we have the primary display device. Parse the device information.
- char ven[9];
- char dev[9];
- ven[8] = dev[8] = '\0';
- // It may seem a bit silly here to cast, but there are two implimentations in Platform.h
- // This usage is the "const" version...
- char *pos = dStrstr( ddData.DeviceID, (const char *)"VEN_");
- dStrncpy( ven, ( pos ) ? pos : "VEN_0000", 8 );
- Con::printf( " Vendor Id: %s", ven );
- pos = dStrstr( ddData.DeviceID, (const char *)"DEV_" );
- dStrncpy( dev, ( pos ) ? pos : "DEV_0000", 8 );
- Con::printf( " Device Id: %s", dev );
- // We now have the information, set them to console variables so we can parse
- // the file etc in script using getField and so on.
- Con::setVariable( "$PCI_VEN", ven );
- Con::setVariable( "$PCI_DEV", dev );
- }
- DefineEngineFunction( initDisplayDeviceInfo, void, (), , "()"
- "@brief Initializes variables that track device and vendor information/IDs\n\n"
- "@ingroup Rendering")
- {
- initDisplayDeviceInfo();
- }
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