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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _SCENEROOTZONE_H_
- #define _SCENEROOTZONE_H_
- #ifndef _SCENESIMPLEZONE_H_
- #include "scene/zones/sceneSimpleZone.h"
- #endif
- /// Root zone in a scene.
- ///
- /// The root zone is an infinite zone that contains all others zones and
- /// objects in the scene.
- ///
- /// This class is not declared as a ConsoleObject and is not visible
- /// from TorqueScript. SceneRootZone objects are not registered with the
- /// Sim system.
- class SceneRootZone : public SceneSimpleZone
- {
- public:
- typedef SceneSimpleZone Parent;
- protected:
- // SceneObject.
- virtual bool onSceneAdd();
- virtual void onSceneRemove();
- public:
- SceneRootZone();
- // SimObject.
- virtual bool onAdd();
- virtual void onRemove();
- virtual String describeSelf() const;
- // SceneObject.
- virtual bool containsPoint( const Point3F &point ) const;
- // SceneZoneSpace.
- virtual U32 getPointZone( const Point3F &p ) const;
- virtual bool getOverlappingZones( const Box3F& aabb, U32* outZones, U32& outNumZones );
- };
- #endif //_SCENEROOTZONE_H_
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