sceneRootZone.h 2.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869
  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _SCENEROOTZONE_H_
  23. #define _SCENEROOTZONE_H_
  24. #ifndef _SCENESIMPLEZONE_H_
  25. #include "scene/zones/sceneSimpleZone.h"
  26. #endif
  27. /// Root zone in a scene.
  28. ///
  29. /// The root zone is an infinite zone that contains all others zones and
  30. /// objects in the scene.
  31. ///
  32. /// This class is not declared as a ConsoleObject and is not visible
  33. /// from TorqueScript. SceneRootZone objects are not registered with the
  34. /// Sim system.
  35. class SceneRootZone : public SceneSimpleZone
  36. {
  37. public:
  38. typedef SceneSimpleZone Parent;
  39. protected:
  40. // SceneObject.
  41. virtual bool onSceneAdd();
  42. virtual void onSceneRemove();
  43. public:
  44. SceneRootZone();
  45. // SimObject.
  46. virtual bool onAdd();
  47. virtual void onRemove();
  48. virtual String describeSelf() const;
  49. // SceneObject.
  50. virtual bool containsPoint( const Point3F &point ) const;
  51. // SceneZoneSpace.
  52. virtual U32 getPointZone( const Point3F &p ) const;
  53. virtual bool getOverlappingZones( const Box3F& aabb, U32* outZones, U32& outNumZones );
  54. };
  55. #endif //_SCENEROOTZONE_H_