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scenePolyhedralZone.cpp
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cfb90f37e4
Fix for Issue #136 for Zoning Bug
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12 years ago |
scenePolyhedralZone.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
sceneRootZone.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
sceneRootZone.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
sceneSimpleZone.cpp
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 years ago |
sceneSimpleZone.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
sceneTraversalState.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
sceneTraversalState.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
sceneZoneSpace.cpp
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 years ago |
sceneZoneSpace.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
sceneZoneSpaceManager.cpp
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15f67015d3
Reordering initialization methods #1912
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8 years ago |
sceneZoneSpaceManager.h
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121d65215e
Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang.
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9 years ago |