123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145 |
- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _SCENESIMPLEZONE_H_
- #define _SCENESIMPLEZONE_H_
- #ifndef _SCENEZONESPACE_H_
- #include "scene/zones/sceneZoneSpace.h"
- #endif
- #ifndef _MORIENTEDBOX_H_
- #include "math/mOrientedBox.h"
- #endif
- class SceneRenderState;
- class BaseMatInstance;
- /// Abstract base class for a zone space that contains only a single zone.
- ///
- /// Simple zones are required to be convex.
- class SceneSimpleZone : public SceneZoneSpace
- {
- public:
- typedef SceneZoneSpace Parent;
- protected:
- enum
- {
- AmbientMask = Parent::NextFreeMask << 0, ///< Ambient light color setting has changed.
- NextFreeMask = Parent::NextFreeMask << 1,
- };
- /// @name Ambient Lighting
- /// @{
- /// If this is true, then the zone defines its own ambient
- /// light color in #mAmbientColor.
- bool mUseAmbientLightColor;
- /// Ambient light color in this zone.
- LinearColorF mAmbientLightColor;
- /// @}
- /// @name Transforms
- /// @{
- /// Whether the zone has been rotated. This is used to fasttrack overlap
- /// tests to avoid doing an OBB/AABB intersection test when we can simply
- /// use a much quicker AABB/AABB intersection test on the world boxes of
- /// both objects.
- bool mIsRotated;
- /// The OBB for the zone.
- OrientedBox3F mOrientedWorldBox;
- /// @}
- /// Return the oriented bounding box for the zone.
- const OrientedBox3F& _getOrientedWorldBox() const { return mOrientedWorldBox; }
- /// Update the OBB for the zone.
- virtual void _updateOrientedWorldBox() { mOrientedWorldBox.set( getTransform(), getScale() ); }
- // SceneObject.
- virtual bool onSceneAdd();
- public:
- SceneSimpleZone();
- /// @name Ambient Lighting
- /// @{
- /// Return true if the zone defines its own ambient light color.
- bool useAmbientLightColor() const { return mUseAmbientLightColor; }
- /// Set whether a custom ambient light color is active in this zone.
- void setUseAmbientLightColor( bool value );
- /// Return the ambient light color for this zone.
- LinearColorF getAmbientLightColor() const { return mAmbientLightColor; }
- /// Set the ambient light color for the zone.
- /// @note This only takes effect if useAmbientLightColor() return true.
- /// @see setUseAmbientLightColor
- void setAmbientLightColor( const LinearColorF& color );
- /// @}
- /// @name Inherited
- /// @{
- // SimObject.
- virtual String describeSelf() const;
- static void initPersistFields();
- // NetObject
- virtual U32 packUpdate( NetConnection *conn, U32 mask, BitStream *stream );
- virtual void unpackUpdate( NetConnection *conn, BitStream *stream );
- // SceneObject
- virtual void prepRenderImage( SceneRenderState* state );
- virtual void setTransform( const MatrixF& mat );
- // SceneZoneSpace.
- virtual U32 getPointZone( const Point3F &p );
- virtual bool getOverlappingZones( const Box3F& aabb, U32* outZones, U32& outNumZones );
- virtual void traverseZones( SceneTraversalState* state );
- virtual bool getZoneAmbientLightColor( U32 zone, LinearColorF& outColor ) const;
- virtual void traverseZones( SceneTraversalState* state, U32 startZoneId );
- /// @}
- private:
- static bool _setUseAmbientLightColor( void* object, const char* index, const char* data );
- static bool _setAmbientLightColor( void* object, const char* index, const char* data );
- };
- #endif // !_SCENESIMPLEZONE_H_
|