sceneTraversalState.cpp 2.8 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "platform/platform.h"
  23. #include "scene/zones/sceneTraversalState.h"
  24. #include "scene/sceneManager.h"
  25. #include "scene/culling/sceneCullingState.h"
  26. #include "scene/culling/sceneCullingVolume.h"
  27. #include "scene/zones/sceneZoneSpaceManager.h"
  28. //-----------------------------------------------------------------------------
  29. SceneTraversalState::SceneTraversalState( SceneCullingState* cullingState )
  30. : mCullingState( cullingState ),
  31. mTraversedArea( 0.f )
  32. {
  33. VECTOR_SET_ASSOCIATION( mZoneStack );
  34. VECTOR_SET_ASSOCIATION( mCullingVolumeStack );
  35. // Push the polyhedron of the root frustum onto the traversal
  36. // stack as the current culling volume.
  37. pushCullingVolume( cullingState->getRootVolume() );
  38. }
  39. //-----------------------------------------------------------------------------
  40. SceneZoneSpace* SceneTraversalState::getZoneFromStack( U32 depth )
  41. {
  42. SceneZoneSpaceManager* zoneManager = getCullingState()->getSceneManager()->getZoneManager();
  43. U32 zoneId = getZoneIdFromStack( depth );
  44. return zoneManager->getZoneOwner( zoneId );
  45. }
  46. //-----------------------------------------------------------------------------
  47. void SceneTraversalState::pushCullingVolume( const SceneCullingVolume& volume )
  48. {
  49. mCullingVolumeStack.push_back( volume );
  50. }
  51. //-----------------------------------------------------------------------------
  52. void SceneTraversalState::popCullingVolume()
  53. {
  54. AssertFatal( mCullingVolumeStack.size() > 1, "SceneTraversalState::popCullingVolume - Must not pop root volume" );
  55. mCullingVolumeStack.pop_back();
  56. }