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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "platform/platform.h"
- #include "scene/zones/scenePolyhedralZone.h"
- #include "scene/mixin/scenePolyhedralObject.impl.h"
- //-----------------------------------------------------------------------------
- ScenePolyhedralZone::ScenePolyhedralZone( const PolyhedronType& polyhedron )
- : Parent( polyhedron )
- {
- }
- //-----------------------------------------------------------------------------
- bool ScenePolyhedralZone::onAdd()
- {
- if( !Parent::onAdd() )
- return false;
- // Precompute polyhedron/AABB intersection data, if not
- // a trivial box polyhedron.
- if( !mIsBox )
- {
- _updateIntersector();
- // Also need to update OBB.
- _updateOrientedWorldBox();
- }
-
- return true;
- }
- //-----------------------------------------------------------------------------
- void ScenePolyhedralZone::setTransform( const MatrixF& mat )
- {
- Parent::setTransform( mat );
- // Recompute intersection data.
- if( !mIsBox )
- _updateIntersector();
- }
- //-----------------------------------------------------------------------------
- void ScenePolyhedralZone::_updateOrientedWorldBox()
- {
- if( mIsBox )
- Parent::_updateOrientedWorldBox();
- else
- mOrientedWorldBox.set( getTransform(), mObjBox.getExtents() * getScale() );
- }
- //-----------------------------------------------------------------------------
- bool ScenePolyhedralZone::getOverlappingZones( const Box3F& aabb, U32* outZones, U32& outNumZones )
- {
- // If a trivial box, let parent handle this.
- if( mIsBox )
- return Parent::getOverlappingZones( aabb, outZones, outNumZones );
- // Otherwise, use the intersector.
- OverlapTestResult overlap = mIntersector.test( aabb );
-
- if( overlap == GeometryOutside )
- {
- outNumZones = 0;
- return true;
- }
- outZones[ 0 ] = getZoneRangeStart();
- outNumZones = 1;
- return ( overlap != GeometryInside );
- }
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