scenePolyhedralZone.cpp 3.1 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "platform/platform.h"
  23. #include "scene/zones/scenePolyhedralZone.h"
  24. #include "scene/mixin/scenePolyhedralObject.impl.h"
  25. //-----------------------------------------------------------------------------
  26. ScenePolyhedralZone::ScenePolyhedralZone( const PolyhedronType& polyhedron )
  27. : Parent( polyhedron )
  28. {
  29. }
  30. //-----------------------------------------------------------------------------
  31. bool ScenePolyhedralZone::onAdd()
  32. {
  33. if( !Parent::onAdd() )
  34. return false;
  35. // Precompute polyhedron/AABB intersection data, if not
  36. // a trivial box polyhedron.
  37. if( !mIsBox )
  38. {
  39. _updateIntersector();
  40. // Also need to update OBB.
  41. _updateOrientedWorldBox();
  42. }
  43. return true;
  44. }
  45. //-----------------------------------------------------------------------------
  46. void ScenePolyhedralZone::setTransform( const MatrixF& mat )
  47. {
  48. Parent::setTransform( mat );
  49. // Recompute intersection data.
  50. if( !mIsBox )
  51. _updateIntersector();
  52. }
  53. //-----------------------------------------------------------------------------
  54. void ScenePolyhedralZone::_updateOrientedWorldBox()
  55. {
  56. if( mIsBox )
  57. Parent::_updateOrientedWorldBox();
  58. else
  59. mOrientedWorldBox.set( getTransform(), mObjBox.getExtents() * getScale() );
  60. }
  61. //-----------------------------------------------------------------------------
  62. bool ScenePolyhedralZone::getOverlappingZones( const Box3F& aabb, U32* outZones, U32& outNumZones )
  63. {
  64. // If a trivial box, let parent handle this.
  65. if( mIsBox )
  66. return Parent::getOverlappingZones( aabb, outZones, outNumZones );
  67. // Otherwise, use the intersector.
  68. OverlapTestResult overlap = mIntersector.test( aabb );
  69. if( overlap == GeometryOutside )
  70. {
  71. outNumZones = 0;
  72. return true;
  73. }
  74. outZones[ 0 ] = getZoneRangeStart();
  75. outNumZones = 1;
  76. return ( overlap != GeometryInside );
  77. }