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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "platform/platform.h"
- #include "scene/zones/sceneRootZone.h"
- #include "scene/sceneManager.h"
- #include "scene/sceneRenderState.h"
- //RD: for the SceneRootZone, it may be worthwhile to put an optimized path in place that
- // does some spatially aware testing of portals rather than just blindly going through
- // the list of connected zone managers
- //-----------------------------------------------------------------------------
- SceneRootZone::SceneRootZone()
- {
- setGlobalBounds();
- resetWorldBox();
- // Clear netflags we have inherited. We don't
- // network scene roots.
- mNetFlags.clear( Ghostable | ScopeAlways );
- // Clear type flags we have inherited.
- mTypeMask &= ~StaticObjectType;
- }
- //-----------------------------------------------------------------------------
- String SceneRootZone::describeSelf() const
- {
- String str = Parent::describeSelf();
- str += "|SceneRootZone";
-
- return str;
- }
- //-----------------------------------------------------------------------------
- bool SceneRootZone::onSceneAdd()
- {
- if( !Parent::onSceneAdd() )
- return false;
- AssertFatal( getZoneRangeStart() == SceneZoneSpaceManager::RootZoneId, "SceneRootZone::onSceneAdd - SceneRootZone must be first scene object zone manager!" );
- return true;
- }
- //-----------------------------------------------------------------------------
- void SceneRootZone::onSceneRemove()
- {
- AssertFatal( getZoneRangeStart() == SceneZoneSpaceManager::RootZoneId, "SceneRootZone::onSceneRemove - SceneRootZone must be first scene object zone manager!");
- Parent::onSceneRemove();
- }
- //-----------------------------------------------------------------------------
- bool SceneRootZone::onAdd()
- {
- AssertFatal( false, "SceneRootZone::onAdd - Must not register SceneRootZone!" );
- return false;
- }
- //-----------------------------------------------------------------------------
- void SceneRootZone::onRemove()
- {
- AssertFatal( false, "SceneRootZone::onRemove - Must not be called!" );
- }
- //-----------------------------------------------------------------------------
- U32 SceneRootZone::getPointZone( const Point3F &p ) const
- {
- return 0;
- }
- //-----------------------------------------------------------------------------
- bool SceneRootZone::getOverlappingZones( const Box3F& aabb, U32* outZones, U32& outNumZones )
- {
- // Everything overlaps the outside zone.
- outZones[ 0 ] = SceneZoneSpaceManager::RootZoneId;
- outNumZones = 1;
- return false;
- }
- //-----------------------------------------------------------------------------
- bool SceneRootZone::containsPoint( const Point3F &point ) const
- {
- return true;
- }
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